PAC Engine 1.7Applause to rgangsta for the glorious logo. I have been doing this for about eight months now. It's been hard work, it's been fun work. There's not much of a story behind the PAC Engine, but I'll tell you what there is. I wrote a very cool utility script, the Advanced Enemies Swap and thought, "I keep writing utility scripts, don't I? What if I bundle them together with a bunch of other types of scripts and call it an engine so people think I'm better than I actually am?"
And here we are now.
PAC stands for Pacman Advanced Creative because I couldn't think of a better name and PAC is a cool acronym. It is in build 1.6a and currently contains 20 scripts, 5 of which are massive compilations of smaller scripts. There are now four sections of the engine; Core, Menus/Scenes, System and Main. I think they are quite self-explanatory.
PAC owes its inspiration to YERD and YEM. Yanfly's amazing ingenuity and scripting power make the engines an incredible power for any game. I also owe my own scripting power to Modern Algebra, Cozziekuns, LoganForrests and Zeriab for tips on... scripting and overall being awesome people. The window changer is also based on Woratana's similar script, and the idea for the battle background comes from YEM's battleback script. The skills scene is consensually based on Cozziekun's simple sort skills inventory. The equipment sets script is based on a script by Lettuce.
Here is a list of the scripts currently in the PAC Engine:
- PAC Core 1.7 (compilation)
- PAC Main Menu 1.7c
- PAC Battle Addons Setup 1.7
- PAC Battle Addons 1.7 (compilation)
- PAC Utility 1.7 (compilation)
- PAC Party Management
- PAC Units
- PAC Save Scene
- PAC Skill Shop Scene
- PAC Skills Scene (with Cozziekuns)
- PAC Items Scene (with Cozziekuns)
- PAC Debug Scene
- PAC Input Module
- PAC Description Codes (fixed version)
- PAC Face/Sprites
- PAC Item, Skill, Equip Addons 1.7 (compilation)
- PAC Weather (with Ccoa)
- Neo Gauge Ultimate (Woratana)
- PAC Opacity
- PAC Centered Window
Most scripts come with full descriptions, installation and configuration instructions and my ridiculous sense of humour. There are too many scripts to post here, so don't expect me to. There is a demo attached \/ at the end of this post. The demo includes all of these scripts, several graphics to help the scripts be displayed and two horribly uninteresting maps. The old demos are still attached because I like to see how many people have downloaded them
So, why did I post this? Well, I want your help. I need ideas for scripts: what should the PAC menu system be, should there be any complete overhauls of existing systems, how should my current scripts behave differently?
Thank you for taking the time to read this, and I hope you enjoy what there is of the PAC Engine so far.
Your friendly neighbourhood Pacman.