Yeah, I was planning on doing that through a common event set at Parallel. But all of them caused some massive lag. The way my battle system is working, all I want states for are to make things difficult on the map and not actually in battle. So I want to have it so that when a state is applied it will turn a switch on, which will trigger a common event that will mess with the map and controls and stuff. I was looking at your note editor Modern, but I didn't see that you could do that with it.