Main Menu
  • Welcome to The RPG Maker Resource Kit.

[XP] Box push puzzle system

Started by Pokey, March 18, 2011, 02:05:26 PM

0 Members and 1 Guest are viewing this topic.

Pokey

Simple Puzzle System
Version: <2.0>
Author: Pokefan

Version History




       
  • <Version 3.0> <New features added: Optional pulling, Press button reset>
  • <Version 2.0> <Plug and play-able>
  • <Version 1.0> <First working release >
Description


A simple push the box into the space style puzzle.
Features

       
  • 4 boxes/spaces
  • Optional time-limit
  • Reset game option
  • a press-button reset
  • Pull-ability
Planned Additional Features

       
  • Remember past position of box/boulders
Screenshots







Instructions
Free the variables 401 ~ 417. and the switches 401~408.Copy all parallel processes and box/spaces
to the map. copy the common events to common event no.10 and 11. Copy reset map and event. Create event for time-limit control or Control switches as desired.
Controls:
Z button: Load reset
A+C+Directional key:Pull
Credit




       
  • Zeriab, for cleaning up my system
Demo



Zylos

It's simple and it works. Perfect for beginners wanting to learn how to do this.

However, I'd also recommend you keep at it too for things like polish. Iunno about you, but I would hate having to reset a puzzle because the block got stuck in the corner, and if you were to leave the map even after solving the puzzle, everything would still be reset. My suggestion would be two things. One, allow the player to push or pull the boulder, so that they cannot get stuck in an unsolvable situation that requires them to reset. Two, define where the boulders are upon entering the map (this will include initial coordinates for all of them), so that when the player returns to the map at a later point, the boulders are still where the player left them previously.




Pokey

Quote from: Zylos on March 18, 2011, 03:55:49 PM
It's simple and it works. Perfect for beginners wanting to learn how to do this.

However, I'd also recommend you keep at it too for things like polish. Iunno about you, but I would hate having to reset a puzzle because the block got stuck in the corner, and if you were to leave the map even after solving the puzzle, everything would still be reset. My suggestion would be two things. One, allow the player to push or pull the boulder, so that they cannot get stuck in an unsolvable situation that requires them to reset. Two, define where the boulders are upon entering the map (this will include initial coordinates for all of them), so that when the player returns to the map at a later point, the boulders are still where the player left them previously.

First of all, thanks for the feedback! :D
Actually, i was inspired to make this from an old game called box or something, and in it if a box got stuck in a corner, you had to reset to play again, and i thought pullability would make it easy. But, I'm gonna try making it an option(pull), possibly in the next version, So that the creator can decide whatever he wants. Or if the game has multiple difficulty modes, pull could be only accessible in easy or something.
As for the saving where the boulders were last tme, I'll try that out too. :)

Pokey

#3
Version 3.0 is up
New features:
a press-button reset
Pull-ability
Controls:
Z button: Load reset
A+C+Directional key:Pull