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Requesting smarts for just one moment.

Started by Countdown, February 26, 2011, 09:41:43 PM

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Countdown

Sorry if this is in the wrong section. I think it should be this section, because it's a request of knowledge, not anything material.

I want a battle system. I want one that works, is easy to understand and configure because battling is not the strong point in my game (you're encouraged to avoid battles).

So, my question is, what really good, really simple (but really cool at the same time) battle scripts are there out there?

And what would be an alternate way to deal with enemies, rather than a battle system?

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I don't really know what kind of game you're making, but it almost sounds survival horror to me. If it is,
then here's a few idea's that pop into my head.
- An ATB
- An event that just does a check of what level you are, then the monster and does some calc work, deciding if you won or lost (might cause much rage)
- Some kind of weird text based, riddle solving thing. Wrong answers = damage
- No combat, just have the monster events on the map cause damage when the player touches them.

Those are the things that popped into my head.
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Countdown

I really like that last option.

Let me define exactly how I'm going to be working battling and stuff.
I'm heavily relying on sneaking around enemies and assassinating them.
There really are no levels or EXP.

So, I kinda like that last option. I'll test it out.

Thanks, Boe.

Also, any other ideas are always appreciated, just in case.

Solar Eclipse

Maybe there is a minigame script you could use. Like.... input matching? Maybe that could sorta represent attacking and blocking... I dunno.

Forty

I have a general idea in my head that could make this work, but when you say assassinate do you mean by bow or a sword? Because it may be a little more difficult if by sword.