RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[VX] Events causing lag

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 77
RMRK Junior
Question: How many events does it take to cause lag? I have 99 events on a map and it's lagging like hell! Also, I've had more events on maps before with no lag. What could be causing this?
« Last Edit: January 03, 2012, 01:39:00 AM by modern algebra »

********
Furry Philosopher
Rep:
Level 94
Rawr?
2013 Best RPG Maker User (Creativity)Randomizer - GIAW 11Gold - GIAW 11 (Hard)Secret Santa 2013 ParticipantFor frequently finding and reporting spam and spam bots2012 Best RPG Maker User (Programming)2012 Best RPG Maker User (Mapping)Secret Santa 2012 ParticipantGold - GIAW 9Project of the Month winner for September 2008For taking a crack at the RMRK Wiki2011 Best RPG Maker User (Programming)2011 Best Veteran2011 Kindest Member2010 Most Deserving Of A Promotion2010 Best RPG Maker User (Technical)
Depends on a lot of things. Depends on how fast the computer running the program is, how many events you have in your map total, how many events you have in the current screen, how many events are actually running at any given time, how complicated your events are, how many scripts you have running at one point of time, how complicated your scripts are, how compatible your scripts and events are... it goes on quite a bit, I'm afraid.

Best advice is to try to find an anti-lag script, and do your best not to stuff in more events than you need. If it still lags, try to condense what you do have, have events share commands instead of making two events for two commands, watch your timing for when you're asking events to input the commands, etc.




*
RMRK's dad
Rep:
Level 86
You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
Particularly if you have a lot of Parallel Process events will you find lag. 99 events on a single map is pretty hefty anyway, so...
:tinysmile: