Good Morning everyone! Today is 15 July 2012.
We made progress on the engine and we proudly accomplished many new achievements on the Engine.
I am totally impressed with the nice work done so far.
--------------------------------
20+ Bugs fixed!We corrected over 20+ bugs, both visual and technical bugs, and now anything, at least anything we playtested so far, works perfectly.
Bugs we addressed include the weapon ones, such as Bomb Explosion Pushback glitch, Bow Animation Loop glitch, and more.
and also the "Night of X Day" message is now set to be displayed ONLY when the Clock Mode is set to Majora's Mask Mode.
--------------------------------
File Display Screen is now complete!Also we are giving the finishing touches to the File Display Screen and the result is simple, yet beautiful:
--------------------------------
Animation tones unaffected by Screen Color TonesAlso, thanks to a new script, the animations (any animations we want to) can now be placed onto a special Layer which keeps them unaffected by any Screen Color Tone changes on a map or cutscene! This is handy for the Ocarina songs which can look pretty ugly if played during the nighttime, etc.
--------------------------------
Displaying Music Notes in MenuWe created a very simple way of displaying the Music Notes for your songs in the Quest Status Screen.
As you see, the notebar in Quest Status Screen will display the notes you put in the Description Field for that particular Song in Items Database:
For example the Goron's Lullaby consists of the following notes in the following sequence: A, Right, Left. A, Right, Left, Right, A. And so, we put in the Song's description field: ARLARLRA and the notes will be displayed in the menu! Enjoy!
--------------------------------
Automated Season Indicator!We also, finally, are done with the Season Change mechanism.
Now, Link is fully animated when he spins the rod of Seasons around him, and also the Seasoned Tree Stump works like charm so you shouldn't stuck at it when you climb it!
Also we added a much better Season Indicatorin UP4, which is alot better than it was in the previous version of PZE: its fully scripted, and uses a Picture Zoom feature as it emerges in your screen for a few seconds, before it goes away.
Now the Season Indicator will be displayed in the following cases:
-when the player starts game.
-when the player changes a season.
We could set it to be displayed as player transfers from one map to another, but we found it to be too annoying and tiring. Enjoy!
--------------------------------
The Bomb Flower!Guess what we added to the PZE!
The famous Bomb Flowers which firstly have been introduced in the Legend of Zelda: Ocarina of Time and since then made their appearance in various Zelda titles, return today to the Project Zelda Engine!
As soon as you pick it up, you have a limited time to carry it with you and drop it before it explodes in your hands. Isn't awesome?
--------------------------------
Walk while holding a Shield!Another new feature we implemented to the Project Zelda Engine is Link's ability to walk while holding shield to protect himself!
So far, he was unable to walk with a shield in his hand. But thanks to Night Runner's awesome work, now Link can walk around while he holds the shield to defend himself from enemy attacks!
I am pretty sure the Zelda gamers prefer Link to be able to walk arround with his shield than standing idle in his place when he is attacked!
--------------------------------
Stay tuned for more news soon!