EDIT: I had a tl;dr in the end if anyone is too lazy to read through such a long wall of text. Don't mind me, I'm a girl, of course I'm verbose
... It just saddened me to see people without common sense to differentiate b'ween hating and constructive comments, and base themselves on a few praises to think that their work is without flaws. My comment on your game is based on around 10-15 minutes of playing through before pressing alt+f4, not much time but the first 10 minutes is crucial of showing how much your game appealed to your audience, in my case, me.
If it helps, I wouldn't consider myself as "very impatient". I'm big fan of various RM Episodes, which is sort of using RM to make movies/tell stories in episodes instead of making a playable game, which used to be popular during the rmxp.NET time. I could sit through the episodes for hour and still find them enjoyable, eventhough all of them were just cutscene and all I had to do was pressing Enter to go to next dialogue, not a very entertaining task.
What I don't like about your introduction is simply how poorly it is made. You shown the player a bunch of back story that has nothing to do with the main characters I got to control.
Why would I care about the history of a nameless world I didn't even know? There is a rule that many good books/good games/good movies follow, is that, make the audience familiar/get fond of the characters before showing them the back story. There are novels which don't do that, but it takes a lot of writing talent to pull it off. In your case, you simply just failed to capture my interest.
Take Twice Upon a Hero for example, the opening is rather simple, Alistair and co. were chasing someone, and wanted that person to pay his life for something he did before. That is short, and simple, and make me completely curious, and want to continue playing the game. Another example, take Master of the Wind (I always use MotW as example for fine game making and story writing, because simply, it is
). During the game, there will be a part where you gotta attend a school and sit through history lessons, something boring as it sounds, it was made when the players are familiar and interested in the game's world (also partly due to how Volrath steps by steps increased audience's interest), so the history lessons turned out to be something very fun to play through. That's something people would want to play.
Another problem with your opening, is your writing itself needs improvement. Many of the sentences itself are, as I mentioned before, redundant and
a chore to read through. Take examples, right the first opening sentences:
For the past two years the world of Alardria has witnessed the re-emergence of an old nemesis ... The Hellborn.Vile creatures who were thought to have spawned from the depths of Hell, thus given the name Hellborn.It doesn't take a genius writer to see how boring the two sentences sound, as you keep pressing "Hellborn" "hellborn" "Hellborn" all over. It's repeated in many various CONSECUTIVE sentences after that, which is just simply superfluous. This is not the only case, various other parts BADLY needs rewriting and proofreading, that's why I complained.
For your "trees", let me tell you one thing: It does not take a genius to guess I'm commenting on your demo, be it OLD or NEW. If it is so out-dated and does not reflect the current game at all, take it down. If it's still there, it means it still connects to the game, still reflect how the game is, then I can comment on any part of the demo that I don't like. And minor or not, it's totally subjective. It's minor to you, that's why you use it. But it hurts my eyes, that's why I hate it. And I comment on that because I think you could improve and make it better. It's that simple.
And yes, I couldn't bring myself to make my character went through the first map - since the intro turned me off - that's why I don't know if you also use xp/vx maps in other maps.
Lastly, by gameplay, I totally mean anything can be played through in the game, and the poor gameplay I gave you, is your introduction. I don't know how brilliantly you designed the puzzles afterward, I couldn't care less after the prologue.
That's all to it. Don't mind me if there is any part that sounds offensive, I don't do it purposely, but things need to be said should be said.
tl;dr: The prologue of your game is poorly written, and is boring due to the fact that nobody cares about a world they know nothing of or feel any connection to it. The writing itself also needs a lot of improvement due to redundancy (and other things I didn't bother to write in)