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Automatic description

Started by Lecode, December 05, 2010, 06:43:46 PM

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Lecode

Automatic description
Version: 2.0
Author: Lecode
Date: ? ?, 2009

Above all
Thank to Modern Algebra.Thanks to one of his script.

I do not speak English. I translated my script into English...I think.
If you want the French version, send me a message.
  Especially if you see error on the script, tell me quickly please.


Version History




  • <Version 1.0> - Item automatic description
  • <Version 2.0> - Armor and weapon automatic description
  • <Version 2.5> - English version


Description



This script Write automatically the help window of weapons, items, and armor.
It is completely editable.

Features


  • Items,armors,and weapons automatic description

Screenshots









Instructions

-Simply place the code in the box description:
===========For Object============

\autohp
HP heal sentence

\automp
MP heal sentence

\autohp%
%HP heal sentence

\automp%
%MP heal sentence

\auto-
Damage sentence

\autohm
HP and MP heal sentence

\autohm%
HP% and MP% heal sentence

============For Equip=========
\autoatk
ATK add sentence

See the script for more code...

Script



Quote
#==============================================================================
# Automatic description
#  Version 2.5
#  By Lecode (or Thecode)
#Thank to Modern Algebra
#Rmrk#
# ============================================================
#  Instructions:
=begin
Put the code in the description

--CODE--         --EFFECT--

######Object:
\autohp              HP+
\automp                MP+
\autohp%            HP%+
\automp%            MP%+
\auto-                    Damage sentence
\autohm              HP and MP +
\autohm%          HP% and MP% +

#####Weapon and armor
\autoatk          ATK+
\autodef          DEF+
\autospi          SPI+
\autoagi          AGI+
\autoa-1          ATK+ DEF-
\autoa-2          ATK SPI-
\autoa-3          ATK+ AGI-
\autod-1          DEF+ ATK-
\autod-2          DEF+ SPI-
\autod-3          DEF+ AGI-
\autos-1        SPI+ ATK-
\autos-2        SPI+ DEF-
\autos-3        SPI+ AGI-
\autoag-1        AGI+ ATK-
\autoag-2        AGI+ DEF-
\autoag-3        AGI+ SPI-

=end
#==============================================================================
# ** RPG::BaseItem
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
#    aliased method - description
#==============================================================================

class RPG::BaseItem
  ############MODIF############
  ###EQUIP
  AUTO_VOCAB_ATK = "attack"
  AUTO_VOCAB_DEF = "defense"
  AUTO_VOCAB_SPI = "intel." 
  AUTO_VOCAB_AGI = "agility"
  AUTO_VOCAB_AUGMENTE = "Increases"
  AUTO_VOCAB_DIMINUE = "Decreases"
 
  #WORD
  AUTO_VOCAB_NEXT = " and"
  AUTO_VOCAB_BY = "by"
  AUTO_VOCAB_THE = "the"
  AUTO_VOCAB_BUT= "but"

  ###FOR ITEM
  AUTO_VOCAB_REG = "Heals"
  AUTO_VOCAB_DEREG = "Deal"   
  ############FIN MODIF########
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Description
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias lecode_desc_codes_description_extract_8fn3 description
  def description
    # #######
  text = lecode_desc_codes_description_extract_8fn3.dup
    # #######Modern Algebra code
      text.gsub! (/\\n\[(\d+)\]/i) { $game_actors[$1.to_i].name }  # Actor Name
    text.gsub! (/\\c\[(\d+)\]/i) { $data_classes[$1.to_i].name }  # Class Name
    text.gsub! (/\\s\[(\d+)\]/i) { $data_states[$1.to_i].name }  # State Name
    text.gsub! (/\\v\[(\d+)\]/i) { $game_variables[$1.to_i].to_s }    # Variable
    text.gsub! (/\\e\[(\d+)\]/i) { $data_elements[$1.to_i].name } # Element
    begin
      text.gsub! (/\\vocab\[(\w+)\]/i) {eval ("Vocab.#{$1.to_s}")}# Vocabulary
    rescue
    end
    ###########################
   
    #If Object
    if self.is_a? (RPG::UsableItem)
      #=>
    text.gsub! (/\\autohp/i) {("#{AUTO_VOCAB_REG}  #{self.hp_recovery} #{Vocab.hp}")}
        text.gsub! (/\\automp/i) {("#{AUTO_VOCAB_REG}  #{self.mp_recovery} #{Vocab.mp}")}
        text.gsub! (/\\autohp%/i) {("#{AUTO_VOCAB_REG}  #{self.hp_recovery_rate} #{Vocab.hp}")}
        text.gsub! (/\\automp%/i) {("#{AUTO_VOCAB_REG}  #{self.mp_recovery_rate} #{Vocab.mp}")}
          text.gsub! (/\\auto-/i) {("#{AUTO_VOCAB_DEREG}  #{self.base_damage} damage ")}
          text.gsub! (/\\autohm/i) {("#{AUTO_VOCAB_REG}  #{self.hp_recovery} #{Vocab.hp} #{AUTO_VOCAB_NEXT} #{self.mp_recovery} #{Vocab.mp}")}
            text.gsub! (/\\autohm%/i) {("#{AUTO_VOCAB_REG}  #{self.hp_recovery_rate} #{Vocab.hp} #{AUTO_VOCAB_NEXT} #{self.mp_recovery_rate} #{Vocab.mp}")}
           
          end     
         
        #If Equip
          if self.is_a? (RPG::Armor) || self.is_a? (RPG::Weapon)
            #=>
        text.gsub! (/\\autoatk/i) { ("#{AUTO_VOCAB_AUGMENTE} #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk} ") }
        text.gsub! (/\\autodef/i) { ("#{AUTO_VOCAB_AUGMENTE} #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def}") }
        text.gsub! (/\\autospi/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}") }
        text.gsub! (/\\autoagi/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi}") }
       
        text.gsub! (/\\autoatk-/i) { ("#{ AUTO_VOCAB_DIMINUE} #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk}") }
          text.gsub! (/\\autodef-/i) { ("#{ AUTO_VOCAB_DIMINUE} #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def}") }
        text.gsub! (/\\autospi-/i) { ("#{ AUTO_VOCAB_DIMINUE} #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}")  }
        text.gsub! (/\\autoagi-/i) { ("#{ AUTO_VOCAB_DIMINUE} #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}") }
       
       
       
       
          text.gsub! (/\\autoa-1/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk} #{AUTO_VOCAB_BUT} #{ AUTO_VOCAB_DIMINUE}
          #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def}") }
          text.gsub! (/\\autoa-2/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}") }
            text.gsub! (/\\autoa-3/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi}") }
         
            text.gsub! (/\\autod-1/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk}") }
            text.gsub! (/\\autod-2/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}") }
              text.gsub! (/\\autod-3/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi}") }
         
              text.gsub! (/\\autos-1/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk}") }
                text.gsub! (/\\autos-2/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def}")}
              text.gsub! (/\\autos-3/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi}") }
             
        text.gsub! (/\\autoag-1/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_ATK} #{AUTO_VOCAB_BY} #{self.atk}") }
          text.gsub! (/\\autoag-2/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_DEF} #{AUTO_VOCAB_BY} #{self.def}") }
          text.gsub! (/\\autoag-1/i) { ("#{AUTO_VOCAB_AUGMENTE}  #{AUTO_VOCAB_AGI} #{AUTO_VOCAB_BY} #{self.agi} #{AUTO_VOCAB_BUT}
          #{ AUTO_VOCAB_DIMINUE}  #{AUTO_VOCAB_SPI} #{AUTO_VOCAB_BY} #{self.spi}") }
        end
   
  return text         
end
end


Credit




  • Lecode
  • Modern Algebra

Thanks


  • Modern Algebra

Support



If you have a problem, post it here

Known Compatibility Issues

Normally, this script is completely compatible.
I think ...

Author's Notes



While searching you can do the same for skills.
I hope this script has helped you.
And,sorry for my language

modern algebra

Seems like a pretty neat idea. Good work.

cozziekuns

Yeah, this looks like it could save a lot of time.

Lecode