http://rmrk.net/index.php/topic,34809.0.htmlEDIT:After installing Reader and looking at the guide, I saw how to utilize the points, but it still left me confused.
Copy/Paste:
Figure 7:
Does this mean I have to create an event like this on every map, or just on one, and it will carry through the whole game?
Looking at albertfish's skill point spending system, It was the perfect fit for my game. However, it seems the skills and the values really don't do anything, like there only there for looks. Are they connected to variables, so you could do something like "If skill x's value doesnt equal y, you can't open this door" or something along those lines. What im saying is, are they already connected to variables, or is there a way to connect the skills to variables? Thanks