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Omega Quest System 3.0

Started by Omegas7, July 13, 2010, 06:00:49 PM

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Omegas7

Omega Quest System
Version: 3.0
Author: Omegas7

Version History




  • <Version 3.0> All past versions deleted from history.

Planned Future Versions

  • <Version 3.1>

    • Quest Board for the player to choose from a list of quests. Started quests are automatically removed from the boards.
    • Quest Preview Window (title, info, description, and rewards) that can be called in the map.
    • Automatic pop-up window announcing the progress of a quest.
    • Your own custom categories aside from [All] [Complete] [Incomplete]. This means you can make quests with "failed" status.
    • New layout using windows with changeable opacity >.>
    • Font size and color being editable for every window.
    • "Ranking Level or Difficulty Level" display for the quests.
    • Some bug fixes listed earlier.

Description


A... well, script journal for your game. Create quests linked to a variable in the game. The variable will represent the quest progress (how many "To-do" was done). When the variable is high enough (all "To-do" was done"), the quest is considered complete...

Features


  • Easy to create quests in the script.
  • Very flexible, just one variable required for your quest!
  • Support variable display in the quest task page.
  • Support All, Complete, and Incomplete categories.
  • Support Complete and Incomplete icons.
  • Unlimited tasks (to-do) for your quests.
  • Scrollable task page if required.
  • Description box.
  • Current Stats box.

Screenshots
[spoiler]







[/spoiler]

Instructions

The script's comments are very detailed.

Script Demo


http://www.mediafire.com/download.php?z5n5mlzzmzd


Support


Posting here is enough.

Known Issues
If you got many quests the window won't scroll. Will be fixed =/
Oceanic Unicorns. Yes.

modern algebra

Purdy :)

Nice job Omegas and thanks for sharing!

cozziekuns

Neato! Seems easy to configure and has lots of great features.

Nice work.

Mitsarugi

hey omage7 my m8ty how are you! ^^
nice script my friend :p

monduman

thanks dude this is a great script ;D

Joshua.Bellmore

 ;8 WoWee! Thanks for such a great script!

willee02

This is my favorite script of all! Thank you! :D

hikick10

I Put the  script in but it won't appear on my menu index. Ideas?  :o

Terra-chan

This script does not have a function to automatically place it in the menu.
This is a tutorial for inputing options into the default menu.
If you have a menu script like Main Menu Melody, it'll likely have it's own method for inputting menu options.


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~ VocaloidVX ~ Second Life Project ~
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To support this forum, it's the first place that will gets posted some updates of mine, check it out ^_~

hikick10

cant login, could u paste it here?

Osaka

#10
I wanted to pop in really quick and help anyone with the Menu issue.

If you copy and paste the information from the Scene_Menu (In the script DB) from the Demo and paste it over the Script_Menu file in your game (Assuming you haven't already modified it.) it should work. I was messing around for a bit until I figured it out and got it all working.

This is a FANTASTIC script. Thank you Omegas7!

Kureigu

great script, i was just wondering if its possible to have the menu looking like so :

although i can easily make a new background and layout for the menu... it would look alot better matching the other menu!
thanks for the scipt, sooooooooooo easy!
infact, ther was nothing complex about it at all!!
-Kureigu :)

DoctorTodd

I'm going to seem like a giant noob but i cant find the script! and the demo is a rar file.

pacdiggity

One would think that you'd have to get the demo and open it in WinRAR or Zip.
it's like a metaphor or something i don't know

DoctorTodd

Oh thanks i just installed winrar on my computer.

Bios

Great script!I installed it in my game but it would be better if the window layout was...you know a little better :-\

JonFawkes

#16
I apologize for bumping such an old topic. I do see the warning, but I didn't think it was appropriate to make a new thread about this. My apologies if I am mistaken.

I was just wondering which lines I need to edit to:
1. Remove the black background when the scene is called (I commented out lines 119 and 126-133 in the V3 script but that didn't seem to help).
2. Move the windows around. Figured this one out myself. Still wondering about the other two
3. Make everything (task, description, quest selection, etc) appear in one scene rather than having to select the quest to see all of the tasks.

Thanks in advance to everyone that helps me.

Just for reference, this is what it looks like right now (with my modified window skin)