Okay, so I tried making it as a parallel process that looks like this:
<>Play SE: SEsea
<>Wait: 5.3s
And normally this works just fine, but there is a problem. For some damn reason, rm2k games sometimes kinda run a bit choppy on my laptop. So, sometimes the sound effect loops flawlessly, and sometimes there is a gap between looping (or did I make the event wrong?). But I think I may have thought of a solution... What if I used the SEsea as BGM, and used the midi as a sound effect? A BGM goes for much longer seamlessly. Can either of you see any reason why this would be a bad idea? Also, it would eliminate the need for 2 seperate events (auto start + parallel process) to control my cutscene.
Alternatively, I can edit the sound file for SEsea to be like... 4 minutes long or however long I need it. Is there any problem with playing very long "sound effects"?