Hi everyone,
I'm working on the opening cutscene at the beginning of my game, there are lots of actors walking around, and lots of dialogue. But I have come to a bit of a problem. Is there any way to make a message disappear after a few seconds, so that the story can progress without the player having to push the button over and over? I feel that this gives the player too much "timing" power, as the next dialogue box will wait until the player has canceled the current one. This screws up the timing of actors walking around and stuff.
This is a real problem because I have two actors walking down a short hallway where they exchange 3 separate dialogue boxes. The conversation continues when they walk into the next map, so I need to find out how to make it so that the conversation won't end before they reach the end of the hall; and they won't reach the end of the hall until this part of the conversation is over.
I could have it so that they walk a few steps, speak, walk a few steps, speak... but this is really choppy. Specifically, I want to be able to do something similar to the "Wait" command, in which I tell the dialogue box EXACTLY how long it's allowed to exist for, no more, no less. Is this possible?
Thanks for your ideas!