Updated the Development Topic! We're currently inputting all content from level 1 to level 50, and remapping everything. EVERYTHING, mind you. Vlad's almost done, and, although it's taken longer then expected, Beta IS inching its way forward.
Guys, how many of you hate static storylines in online games? How many of you don't feel accomplished when you kill a giant boss, because 50000 other people have killed that boss too? How many of you want updates on games that update more then glitches?
We do too. That's why we've come up with a new system for this game. We are going to have updates at scheduled times after the beta release. And guess what? We will be doing more then fixing glitches- Every single release will bring a new twist on the storyline. A fallen Angel terrorizing Deodent? An Ogre destroying a small forest village? Who knows! But what we do know is that there wont be a "Let's kill the main boss" scenario. Why? Because then he will die more then once! That doesn't make sense! Also, no enemy will be killed more then once without some explanation as to why. And bosses wont be single bosses, they will be more dynamic and creative, with a story behind them! No longer will you suffer through boring, repetitive quests, because story quests will actually involve STORY! Who would've thought? Monsters don't take little girls away from their homes for no reason, do they? It's stupid to think that an entire army can't kill a monster, but a single adventurer can, isn't it!? Of course! But it makes sense if a demon sent for the purpose of upsetting the angels is tormenting a town! Or a massive water dragon was created by a god to destroy a civilization he doesn't like, doesn't it?
So let's say we have a release. A monster is tormenting a town. Then two weeks later, we have an update, where a brave person lost his life to kill the monster, and now he has a grave in the town. See? The dynamic storyline will keep the game fresh!
"Wait, Zadorain! Wait, Xzygon! hasn't this idea already came out? You know, expansion packs?"
Yes and no. Most of the time, expansion packs add a NEW story to the game, not update the old one. The old story is still there, and you never want to go back to you're original town again, because there are no new scenarios. Everything is the same. Not to mention, how many games have you seen with more then 3, maybe 4, expansion packs? (Not including the Sims ) I don't think I've ever seen one with more then 4, ever. Duality Online, on the contrary, will have the storyline adapt every few weeks! Those aren't expansions, they're like
new games entirely, only in the same setting! Spoiler for Features :
- Massively Multiplayer Online Capabilities
- 100% Online Gameplay
- Visual Gear and Equipment
- Over 100 playable maps!
- Tons of player-based events!
- Holiday Events!
- Warehouse/Bank System
- Working Game Patcher that easily allows updating the game as well as bringing you new information
- New Areas are released quickly and efficiently through the use of the Working Game Patcher.
- Chat system
- Trade system
- Fully functional mouse system
- Fully functional interface and HUD
- Stat Leveling system
- Real-Time Action Battle System (NetVTP)
- Explosive spells, items, weapons.
- Ranged spells/skills
- Transformation spells/skills/items
- Buff spells/skills/items
- Main story quests for experience
- Dozens of side quests for experience and better gear
- Tons of playable minigames
- In-Game Guild Creation System
- Craft your own items
- Jobs, such as Fishing, Crafting, Blacksmithing, Mining.
- Mounts/mounted combat
- Alchemy
- PVP
- Pets
- Party system
And much more!
It's coming! The quest system is being edited by Vlad. We're working on inputing quests (They're all written already), because what's a beta without a goal? Maps. Anyways, once quests are done, the first VX MORPG will be in open beta! Get ready, it'll be big! Please check out the website and forums and check it often. Report any bugs you may find and ask questions about the game there. Suggest anything you would like to see in the game.
Head Developers-
Xzygon
Zadorain
Duality Online Staff-
1. Cali/iKuroHoshi
2. Wazte
3. Andinator
4. Dezz
5. Knot
6. XaXav
Scripts-
Vampyr Coders
Vlad
KGC
Mr. Anonymous
BulletXt
Graphics-
Mack
Avadan
Amberdragon
Famitsu
Monkey
Popoyan
Yoshino
Special Thanks-
Vlad, for making this all possible
Mikee, for inspiration and support
Teckner, for helping with Videos and creating Pineapple Inc.
And everyone who has supported us even through the skepticism. Thanks for the support!
~Zadorain, Head Developer of Duality Online
~Xzygon Creator and Head Developer of Duality Online
[url="http://dualityvx.com"][img]http://dualityvx.com/images/dvxuserbar.png[/img][/url]