Courier New is a font like that.
Otherwise, I wrote something like that for my message system for VX (the tab feature) - it's not hard to do so you could look at that if you wanted and recreate it in XP. All you will need to do is make a code that changes the x value for drawing.
I would definitely like to do that, though right now I'm running into a perplexing problem with using a window height of 256 (said table above) combined with Input number.
I've basically got
$game_system.window_height = 256
text: blah
text \inc (options)
text \inc (options)
text \inc (options)
Input Number: [0013], 2 digit(s)
$game_system.window_height = 128
but it pops up the (uneven) table without the input, then when the table is closed, the input box appears empty. I've seen this a lot with UMS but I've never tried using an input number with a large table before so I'm kind of stumped. Not many people are going to remember items from a giant list so following up with 'what was your choice?' is just going to make the players upset.