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Star Ocean 3 Encounter System (VX)

Started by TempestXtreme, June 08, 2010, 10:05:35 AM

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TempestXtreme

All right, I've started work on my first real game in VX (no title yet), and I was playing Chrono Trigger on the DS when I thought back to Star Ocean 3 on the PS2 and the encounter system that game used.

Of course, this system is very easy, but I feel it's incomplete. Just put events down that trigger battles, and afterwards erase said event.

However, I want to have the events reappear after a set amount of time, but I don't know how to do it. Is it script-based? It's the only thing keeping me from making this encounter system work properly.

Insert something witty or profound here.

Mishka

I think it can be done with a timer or a set move route (in which the event waits, but you don't) where it turns the Self switch back off after a certain number of frames.


TempestXtreme

Quote from: Mikhail Faulken on June 08, 2010, 11:54:41 AM
I think it can be done with a timer or a set move route (in which the event waits, but you don't) where it turns the Self switch back off after a certain number of frames.

That didn't seem to work. Maybe the only way to respawn enemies is to leave an area and come back?

I'm including screencaps of the event I made. Maybe I'm doing something wrong?

Insert something witty or profound here.

Mishka

Yeah, you have a third page that doesn't seem to do anything.

Whenever there's multiple event pages, it loads the page with the highest number whenever possible.


TempestXtreme

#4
I thought the third page was needed...guess not... I'll delete it and see what happens.

EDIT: Okay, no, it didn't work. I guess it's just not possible to respawn events on the map once they've been erased.
Insert something witty or profound here.

Mishka

If you're still having trouble, just send me a demo again and I'll see what's up.


TempestXtreme

Yeah, okay...here it is. As far as I can see, the only way to get enemies to 'respawn' when using this kind of encounter system is to leave the map and return.

Insert something witty or profound here.

Mishka

It was a simple fix. Just make the second page a parallel process and adjust the wait time (60 frames = 1 second)


TempestXtreme

Damn, you people are good. I guess I still have a long way to go :\

Thanks for the help, again. :)
Insert something witty or profound here.

Mishka

No problem.

For the record, though, you might want to set the first page to "event touch", since a player could conceivably avoid confrontation by not pressing in the same direction that the monster is. Also, a monster won't be able to ambush a player without event touch, either.


TempestXtreme

Quote from: Mikhail Faulken on June 08, 2010, 01:17:05 PM
No problem.

For the record, though, you might want to set the first page to "event touch", since a player could conceivably avoid confrontation by not pressing in the same direction that the monster is. Also, a monster won't be able to ambush a player without event touch, either.

I'm aware of that, I just chose to be a dick and not change it ;) In Star Ocean 3 and Chrono Trigger, enemies CHASE you. I'd like to do that myself, really XD
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