Thank you modern algebra! Now that's something I would call feedback. I guess the reason why the first 2 screenshots look nasty is because I was trying to make the map experience actually look like a large conference room in scale with the size of the sprites. But they do look bad, and making maps too big to fit the screen is not a good idea.
I think this project need more blast. It needs something (concept artworks) that can launch this game to the sky. I might be working on those artworks (since I'm an art student, pretty confident with my drawing skill, lulz.)
keywords for the game: Gods, Divine Power, Characters that can transform, and a haunting, hard life of the human environment. The characters here are actual heroes, for they would change the current sad condition of their world.