This is more of a scripting issue, so I'm not sure if this is in the right place. I'm using Tsuno's bar script to draw hp bars and such. In our game we recently added a relationship system, like from Dragon Age (thanks Mr Wiggles for helping with this
). In the Status window of the menu, I'm trying to have a bar that shows how well your relationship with the princess is.
I just can't figure out a way to return the value of an in-game variable (the ones controlled with the Control Variables action). The variable used to determine your relationship is controlled with events and Control Variables.
def draw_relationship_bar(actor,x,y,width = 140)
rela = return @data[86]
max_rela = 100
percentage = ((hp * 1.0) / max_rela)
bar_width = (percentage * width)
empty_width = (width - bar_width)
gray = Color.new(50,50,50,255)
rela1 = Color.new(248,45,30,255)
rela2 = Color.new(248,116,30,255)
rela3 = Color.new(247,154,30,255)
rela4 = Color.new(245,203,30,255)
rela5 = Color.new(247,231,30,255)
rela6 = Color.new(243,247,30,255)
rela7 = Color.new(199,247,30,255)
rela8 = Color.new(138,247,30,255)
rela9 = Color.new(111,247,30,255)
rela10 = Color.new(79,247,30,255)
rela11 = Color.new(51,247,30,255)
#draw empty if any
self.contents.draw_gradient(x + bar_width,y,empty_width - 1,10,[gray])
#draw gradient
self.contents.draw_gradient(x,y,bar_width,10,[rela1,rela2,rela3,rela4,rela5,rela6,rela7,rela8,rela9,rela10,rela11])
#draw border
self.contents.fill_rect(x,y,width,1,Color.new(0,0,0,255))
self.contents.fill_rect(x,y,1,10,Color.new(0,0,0,255))
self.contents.fill_rect(x + width,y,1,10,Color.new(0,0,0,255))
self.contents.fill_rect(x,y + 9,width,1,Color.new(0,0,0,255))
end
end
Another thing is...the bar itself doesn't actually show up. I've tried using
if actor_id = 2
draw_hp_bar (using hp bar as a test, and no, the bar doesn't show up even with the arguments)
Any help is appreciated.