In our game, we decided to implement a sort of relationship system with the game's princess (Luna) - like from Dragon Age, if anyone has played it. Good choices make your relationship better, bad choices make it worse.
I'm trying to create a common event so that after Luna gives her response, a small picture shows in the bottom left-hand corner of the screen, either saying "Luna approves! (+1)" or "Luna disapproves! (-1)". I've managed to get the pictures to show up, but the only way of making them stay on-screen is to use the Wait action. The problem with using the Wait action is that your character can't move.
Is there a way to get the pic to appear, stay on screen for 2-3 seconds, then disappear, all while allowing movement of the player?
Any help is appreciated.