Hi, I have a little problem with RMVX.
2 Months ago I started to work on my Project again.
Im allmost done with the Graphics (Sprites etc.) and the technical stuff.
I could start to work on the Story but I have a huge problem with the Tilesets (Chipsets) on my RM VX project.
My problem is that I use the
RM 2000 to RM XP Converter (
Download Link) that lets me convert RM 2000 Graphics (Charset. Chipset etc.) to RM XP.
At that time I didnt knew that the RM XP Tilesets differ from the RM VX.
I thought to myself "
Cool, now you can use all the nice Chipsets from RM 2000 and convert them to your RM VX project with higher resolution."
Well, not anymore...
Standard RM VX (64 x 96 Pixel)
Standard RM 2000 (
48 x
64 Pixel)
RM 2000 to RM XP Converter (
96 x
128 Pixel)
As some of you know one field in the Tileset (Chipset) of RM 2000 is 16 x 16 pixel.
In RM XP & RM VX its 32 x 32 pixel.
Thats what actually made me use the RM 2000 to RM XP converter for the RM VX, because I thought RM XP & RM VX would use the same Tileset System.
But as you can see the
Standard RM VX Tileset is too small to make use of the
RM 2000 to RM XP Converter Tileset.
And here comes my question to all of you.
Does anyone know a way I can make use of the
RM 2000 to RM XP Converter Tileset ?
Is there any
Tool or
Script or anything else that could help me out ?
I dont want to use any common RM VX Tilesets, because they wouldnt fit to the other Graphics (Sprites etc.), that I already made.
I hope some giftet scripters/prgrammers here can help me out.