No, but you can very easily edit this yourself here. Just follow these steps.
Go into the script editor and click on Scene_Title. Around line 113 and 114 is this code:
# Stop BGM
Audio.bgm_stop
To have the music fade, you need to replace line 114 with either one of these two codes:
Audio.bgm_fade(x)
OR
$game_system.bgm_fade(x)
Then all you have to do is simply replace x with how long you want the fade to last. The only difference between these two codes is that I think the former one measures time in milliseconds and the latter one measures time in plain seconds. There is only one catch to doing this. If you start on a map that auto-changes the music, the title screen music fade is going to just get cut out in favor of the new music. So, you'll have to have a starting map that has no music at first.