I'm making a very short game.
It has:
1 player. Basic warrior, with a sword.
4 fields, each with 2 enemy groups. About 2-3 encounters per field.
2 Mini-bosses, 1 Final boss.
1 starting weapon, 1 purchased sword (before questing), 2 dropped swords (from mini-bosses).
1 starting armor, 1 purchased armor (before questing), 1 found armor, 1 dropped armor (from 2nd mini-boss).
I want 4 or 5 different skills. Dual attack, and then a mix of other attack skills/magic.
Max level will be about 12 or so.
Can anyone help me adjust the settings for enemies, weapon/armor rating, and my player's stats?
Going through the game, I either end up being horribly over-powered, or getting my ass kicked by one attack. The system for adjusting enemy power and such has so many variables, I'm not really sure what to do...
Help?