1: Remove the SE from the cat on player touch and make it only if player activates. It's annoying as hell when you touch or push into and it plays like 4 times in a row. Mega echo.
- Fixed, but cats don't wait for you to talk to them.
2: Fix the very very first door in the entire game. You can walk over the ceiling tile. Just make that tile an event and place it above the player so that the player can only walk under it.
- People complain about this a lot, I like it how it is.
3: Fix the dog just outside of the house for the exact same reason as #1. Just don't do that.
- Fixed. A dog sees you and runs to you sets up a new mechanic that you'll use later in the game.
4,5,6+ : Just fix all your doors and animals and anything that does stuff on player touch.
...
- ok
132: Hah, you have way too many people in that pub to begin with. There aren't even enough houses in this starter town for all of them + everyone outside.
- Yet each one of them has valuable information for you.
133: Turn ON direction fix for the event of the woman playing the piano in the pub.
- Fixed! Wow a real bug! Thanks :-)
134: haha, You die instantly if you use Hide in battle and you have no party members. Ought to fix that asap.
- Yeah that's a serious issue, let me fix that. Actually there's no real way to fix it other than flat out removing it. So I'm removing it for low level items. Removed.
135: There's no one in the pub corresponding to that note that's tacked on the wall outside of it. So no way to actually get a job there...
- Fixed, The note sends you Creall, but I will send you to Creall at the armory...
136: Your indoor maps dim way too much, I don't see why they need dimmed at all, it doesn't add a single to the player's experience in your game.
- Nitpick. Fixed. Now it is only -51 darkness when its night time. However, When you walk into a house in general it gets dark before picture windows.
137: Mapping errors on the map at that Tent Camp thing on the world map just west of the starting town. Look at the trees.
- Those are stub trees 1 tile high. But if they look wrong, I can just replace them.
138: Your day/night system is way too fast... like 2 minutes between dawn and dusk...
- Time passes by steps ala Dragon Quest 3. You must be running, which is fine, I'll just make it require more steps. It is now double.
139: Your BGM continues to play after exiting the 'secret' inn tile in that forest area on the world map south west of the starting town. Fuck. It continues to overplay on top of EVERYTHING.
- Strange, because when you enter the overworld map it switches the music and changes the BGS to silence.
I stopped playing. You can't do anything without a weapon - there's no quests, you don't start with a weapon, you get money anywhere to get a weapon, you die before you can actually do damage to anything because you start with shitty things. There's no direction in the game yet either. More bugs, but this midnight/twilight/sleeping music from that inn on the world map is getting very annoying.
- You get the first weapon on the first quest. You find the first quest by finding Creall at the armory.
- Fixed the tear sheets. They are no longer tear sheets.
- I'll get to the other things that have been piling up from other forums and upload a new version.