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Damage Calculation

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*****
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
Damage = Base Damage + (A's attack × 4 × Attack F ÷ 100) + (A's spirit × 2 × Spirit F ÷ 100) - (B's defense × 2 × Attack F ÷ 100) - (B's spirit × 1 × Spirit F ÷ 100)



This is RMVX's standard damage calculation formula, designed for stats in the quad digits. I'm thinking the game's number crunching will be easier for us (setting the stats) and the player (calculating stats) if we drop down to three digits, and modify this formula a bit. It's way too complicated right now.

Let's think guys: What can we use that will be simple, but intuitive?

*****
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
+++++++++++++++++ P H Y S I C A L   D A M A G E +++++++++++++++++
_________

STR - DEF = DAMAGE + ACC. BONUS

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ACC. BONUS = (DAMAGE * 0.06) * VARIANCE%

VARIANCE = (100 - AGI) * 0.01

_________

+++++++++++++++++ S K I L L   D A M A G E +++++++++++++++++

_________

SPI - SPI/2 = DAMAGE + ACC. BONUS

---------

ACC. BONUS = (DAMAGE * 0.06) * VARIANCE%

VARIANCE = (100 - AGI) * 0.01