For future reference: The [C.I.] tag stands for "Current Issue". This topic gets the tag because I'm trying to give Modern an idea of what he'll be scripting as far as quantity and difficulty- it's important we get this hammered out pretty quick!
I decided that the main character (at least) should have a single weapon through the game, the levels up at specific points in the plot. This sword would have innate abilities, basic at the start and more modified to the player's playstyle as the game continues.
Their are two types of abilities: passive and active.
Passive abilities are automatically enabled and are always turned on.
Active abilities are equipped- you can only have ONE at a time, and change gameplay significantly.
The sword has a maximum level of seven, and levels up according to
significant landmarks in the plot.
Level 1 - Strong-arm : By defending, the player has a higher chance of
(Active) preventing status defects. This chance increases
over time while the skill is equipped to a max
success chance of 100%. Can prevent death if HP
is over a certain percentage, and leave the user
with one HP.
Level 2 - Counter : Replace the Guard command with the Counter command.
(Active) With exceptional timing, it is possible to reflect
physical strikes 100%. Failure to time the action
correctly, however, results in double damage to the
user.
Charge : Player gains the "Charge" command option when
(Active) they select "Attack" If selected, (There is an
SP cost to be considered) the user inflicts no
damage on this turn. The user then has a short
amount of time to put in a string of commands.
Success will cause the user to inflict 3x damage
next turn. As the skill's level improves, the
number of strings increases to 3, and allows for
up to 5x damage total.
Level 3 - E-System "Elemental" : The player gains the ability to equip
(Passive) the sword with special parts that give
elemental attributes. The parts also
grant skills with extended use.
Vampirism : Attacking an enemy of the same elemental property
(Active) as your currently equipped elemental part will
cause you to learn skills more quickly. This is
not a dynamic skill.
Level 4 - [If 'Aggressive']
Increased Ability EXP : Abilities will level up more quickly
(Passive) with this skill. EXP bonus will
increase until sword reaches its
maximum level, with a peak bonus of
2.5x.
[If 'Resourceful']
Dual Abilities : Equip two abilities, at the price of
(Passive) decreasing their strength. As the
sword levels up, the decrease in strength
will shrink, and eventually disappear.
Level 5 - ...
Thoughts on the system? Additions and suggestions? Modifications?
Please review this and submit your ideas, everyone.
EDIT: Level 4 fleshed out. Here is where things start to split off! You'll note the "[if ____]" brackets. What determines the character's nature is something we can determine here.
Skanker suggested something based on your selection of abilities, and how much you've leveled certain ones/what order they're in. I like that. But let's get some other ideas in here too. :3