RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu

(Resolved) I have a few questions. Can you help me out?

Started by Aithest G., February 27, 2010, 12:23:45 AM

0 Members and 1 Guest are viewing this topic.

Aithest G.

Over a couple of years, I have attempted to make a game. All attempts failed until now. I have gotten better, and I'm learning more with each passing day. However, I still need some assistance.
Currently, I'm working on 2 games: One is the main storyline, the other is a short spin-off story. They're both in the same universe, and both are in the same era.
The questions I have:
1) Is it alright to use the same tilesets/character sets for both games, but slightly modified? These games are like 2 stories, but in different areas.
2) Normally, in Survival Horror games, you are alone to fight of the freaks. But in my spin-off game (Which is a Survival Horror), you could be allied with up to 3-4 people. However, they won't be with you throughout the game, they'll just appear during certain events. Is that okay for a game?
3) Is there a creepy kind of puzzle for a modern city? For instance: In a mansion, you'd have to swap pictures' places, or remember a lullaby. And in a rural village, you'd have to ring the churchbell, or figure out the symbols in the graveyard. What kind of creepy puzzles are there in a modern city?

In advance, thanks! Oh, and I'm not sure if this is the right place to post a topic like this. For future reference, can someone direct me to the right board?

Arrow

I'll move this for ya. This is a perfectly reasonable topic, but since it's not maker specific (these questions could be asked of a game made in any program) it's best suited to live in Game Creation General Chat. :)

1.) Yes. It will help to tie the two projects together in a familiar and recognizable way, and that will help to immerse the player in your world.

2.) Absolutely. Look the Resident Evil: Outbreak games. You had a partner with you at all times in those games.  Having a rotating cast would be itneresting, and give you a few plot devices to boot.

3.) Getting lost in a  big city can be one of the scariest experineces a person can live through, especially in the "bad part of town". If you can lead the player down a few similar looking back alleys, and drop them off in a run down neighborhood (abandoned buildings, dead silence, lack of light, strange shapes in the shadows) you can bet that you'll give them a good chill. It's all about atmosphere. Form this point, the puzzle would be finding your way back to safety- looking for landmarks, hints that will show you the way. To up the fear factor, punish the player when they fail to see the signs- severely.

Aithest G.

Ah, okay! Thanks for your feedback, and also for moving this!  :D

Arrow

No problemo amigo! Glad I could help you out in your early projects. Feel free to just post here in this topic again if you have new questions- if I notice your post, I'll be more than happy to provide you with insight.