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Untitled Clock Tower fangame

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yes its a fan game, it takes place in the year 2009, new mysterious murders are happening in Germany...again...you play as either George Wilkins (part of the police force), Jennifer Simpson (the main character in Clock Tower First Fear and Clock Tower), Helen Maxwell (main character of Clock Tower), Nolan Campbell (tabloid reporter), Tim (Nolan's camerman, and [Assistant] Inspector Gotts (and assistant inspector in which everyone calls "Inspector" instead of "Assistant Inspector")

Gameplay:

Upon entering the mansion in the heart of the forest, whoever you play as will have each a different story, were you split up looking around for clues and evading the Murderer (I haven't given him an identity, or decided if this would crossover to my Hide-and-Slice game) into rooms, known as Save Rooms (its obvious wut u do in there) were its protected by a Holy Force

Additional Information:

TO be added :D
THE CAKE IS A LIE!!!!!!!!!!!!!!!!!

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Rep: +0/-0Level 76
Scorpian
Sounds cool but when is the demo or game gonna be released? ^-^

Bwhahaha

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Rep: +0/-0Level 83
Suguni raku ni shite aru
Interesting. Specially where you say you can choose a whole storyline among a bunch from the begin. But I guess it may be a suspense game, so it'd be better to think a complex story and not-so-obvious quests.

Now, by "Holy Force" you mean... "luck"? Jeje... ^-^... Je, sorry, just get a little involved  ;9 ... It's classic that you're safe in saving points, but that might suggest you're intending to make a random-encounter battle system, ain't you? If you're escaping from a single murderer, exactly how is player involved in a danger situation? I give an example: In Demento (aka Haunting Ground) there're nothing but 4 or 5 enemies that go all over the castle, one after another, so each one mark a whole stage in the game. You just happen to find them, and have certain items so you can fight them, or just have to look for a hiding place or run until, eventually, you miss them. If that's the idea you have, you should randomly set where has to appear the murderer, and where. If not, which other conflicts may face the player?

Hope I didn't overdo it and you may find this useful. The best of the lucks in your game.
"Un dios no hace nada, no dice nada, nisiquiera te pide nada a cambio. Solo se sienta y ve por nosotros, los tontos humanos perdidos."

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it's time to poke
I don't think Starfoxluver is working on this anymore... besides, this topic is 5 months old...