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Needing some help

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Rep: +0/-0Level 82
Hey. Kinda new here and somewhat new to the RPG-Making business.

For a few months now I've been tampering with RPG Maker 2000, and so far I'm making a game that's coming out somewhat decently. I'm now wanting to see if I can add some slightly more advanced things to it.

Specifically, what I am wondering is the following:

1. Is it possible to be able to make enemies attack more than once? (ex. An enemy attacks twice per round, be it normal attacks or techniques)

2. How would I make an enemy, say...once it reaches 0 HP, transform into a new enemy (like a boss transforming to another form) during battle? In a similar fashion, is there any way to have an enemy, once it reaches 0 HP, be able to auto-revive with, for example, half it's max HP?

3. I've tried making text happen during battle, and it works, except that the text always occurs every single turn rather than just on a predetermined turn or just on the first one. Is there a way to remedy this?

To anyone who can help me with any of these, I sincerely thank you in advance. If any or none of these are possible in RPG Maker 2000, then forgive me for wasting time.

-TwilightPrince1002

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Bitch
Rep:
Level 87
Bits'n'Pixels
I only used 2k for a short time and a very long time ago at that; I prefer 2k3 myself, but they're similar enough.  I can tell you the 2k3 solutions, but the problem is that they might not apply to 2k.  If they don't, I can only suggest waiting for someone else who's more experienced with 2k to make an input.

1/ Under the options of enemy actions, there's an option to double attack.

2/ You can set an event to trigger when the boss dies that summons a new creature, or set an event for the creature to transform at 1%- HPs.  If there's an issue of the battle ending before the transformation, you can place an enemy slot where the boss is.

3/ as above, just set the next creature to have half the HPs.  You could also trigger the event to cast a healing spell on the boss at 1/2%- HPs, or recover HPs.

**
Rep: +0/-0Level 82
Well, apparently there's no initial option to have an enemy issue a double attack, so if there's another way to "cheat" the system to do so, then I'll probably just forget it...

Well, I have tried an event that makes it so that when the boss got down to 5% of it's HP, it then regains a set amount of HP. Problem is, the boss does this every time his HP reaches 5% or lower. I know now how to make such a thing happen, but I can't get it to stop after one use...if I can figure this out, then a lot of in-battle event questions can be answered.

Thanks for your help, though. I hope others will come by and help me out.

*****
Rep:
Level 85
I am the wood of my broom
2010 Project of the YearProject of the Month winner for January 2009Project of the Month winner for January 2010Project of the Month winner for April 2010
You can make the enemy attack more than once.
Make their skill a switch, then do whatever they have to do there. So the rough code would be.

If switch blah is on
animation
damage algorithm
switch off
end

I will post more tomorrow, it's very late at night here.
« Last Edit: February 16, 2010, 04:14:42 AM by Nessiah »


**
Rep: +0/-0Level 82
Quote
You can make the enemy attack more than once.
Make their skill a switch, then do whatever they have to do there. So the rough code would be.

If switch blah is on
animation
damage algorithm
end

I will post more tomorrow, it's very late at night here.

I never thought of making skills into switches... XP