I'm not certain what you're doing here... I'm assuming that you have a character sheet or a frame of animation that has your character with an 'alerted' icon above his head or something similar? (I'm assuming that's what the [EM Question] is.)
Soooo... if the event is player touch, then when your player touches the event, the graphic of the player becomes that with the 'alerted' icon and a switch is ON, then the 2nd pages is autorun (or parallel process) and automatically displays a message, then turns the switch off? Is that correct?
And what you want is to have the 'Alerted' icon to stay on screen longer than an instant so that the player sees it before the messages blasts on screen? Because if that's true, then all you need to do on the 2nd page of the event is before the Text command, place a wait command of like 15 frames or so. That's about a 1/2 in XP. So what will happen, is if the player touches the event, the 'alert' will pop up, hold for 15 seconds then display the text command. The player then kills the window and the event switches back to the first page.
Is there something different you wanted?