[figured out i posted in the wrong spot at first
]
I was wondering how difficult you think it would be to make an rpg in RPGMXP in which the characters actions actually have some sort of effect, like a reputation, that sort of thing.
Example; Hero does the quests that help people out, gets a good reputation. People like the hero, things at certian stores costs less, ect.
Hero does quests that are selfish or greedy, gets a bad rep. Most places dont like him as much, certian guards may attack on site, but you have access to underground markets and such.
[VERY general examples, just to explain what I mean]
Im thinking you could have a variable for reputation in each major city, as well as a global reputation variable. You could modify those depending on actions the player takes, and use those to determine how NPCs react to the player.
Whatcha think?