I decided to play, don't know why, and have a few notes:
1. Dialog: Awkward dialog first off. Besides the constant use of bad grammar in your work, many things just don't work such as your villain who I imagine is supposed to talk like a valley girl because she like totally uses the phrase "like totally" in all her lines. Why is someone more morally concerned about killing a cat then normal people? Also, if the hero is 20+ why is he embarrassed to buy underwear for his mother who lives in the dungeon or rather, down the hall from the dungeon, just below the two empty rooms... empty rooms you say, looks like it's time to go on to...
2. Mapping: maps are way to big, and awkward. Why does the castle say "inn" and have a mail box? Why does the bar either not have any walking room or just chair shaped carpets? Why can stairways going up be entered from the wrong side even though you are careful about making you exit the right way? Why would an underground cave look like mountains, I would assume this is because they ARE mountains and in that case: how does this castle (that is actually an inn/armory) support itself, and why would people live there when the slightest earthquake or even a poorly placed tower would cause the foundation to collapse and thousands to fall to their death?
3. Game play: well, no knowledge on battle system yet... but from what I played, I would have enjoyed further direction as to where to go when I started... and... well... there is not really much to say but it's pretty basic
4. Plot: seems unexciting and cliche, your protagonist is supposedly 20 but seems younger and him being forced upon two guards for no reason... come one... maybe if they at least said "yeah, we will take this baby, we want to and are not being forced, witch is normal because NO ONE DOES THAT" no one questions the fact that the baby had green hair, or that at the age of 20 he still plays "i spy"
so, in conclusion: FIX IT