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Mario Battle! Two games, one war! A Super Mario turn-based Strategy game!

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Level 88
It's kind of awesome.
Hey, all! I'm back! It's been awhile since I finished Paper Mario Pocket 2: Future Shock, and after the disappointing crash of my computer that caused me to drop my Pokemon fangame, I am being more careful with backups of my current project.

I though a game similar to Advance Wars would be fun, but set in Mario's universe. Enter "Mario Battle!"

There will be two versions of the game released:

Mario Battle: Bowser's Koopa Kampaign

and

Mario Battle: Mario's Mushroom Wars!

Each game will have you taking control of the title character and 9 other Generals of the player's army. Each game will have the same troop abilities, but different units will have the ability.

Here's a chart of the units and their general use:


Each of the Generals also has a special power.

Here's the generals for each side:

Mushroom Army:
  Mario
  Luigi
  Peach
  Yoshi
  Wario
  Waluigi
  Daisy
  Donkey Kong
  Professor Gadd
  Diddy Kong

Koopa Army:
  Bowser
  Bowser Junior
  Iggy Koopa
  Morton Koopa Jr.
  Lemmy Koopa
  Ludwig von Koopa
  Roy Koopa
  Wendy Koopa
  Larry Koopa
  Kammy Koopa

Each campaign has 20 missions, so each general can be used once.

I am also going to try and make a multiplayer mode, available in both games! If only this were on DS, you could connect both versions and pay as either army! Oh well.

Either way, in Multiplayer, AKA War Game Mode, you choose your General from either army, and have a battle on any of the battlefields from either Campaign.

There will definitely be a Practice Mode, as well, where you have a practice battle as any General against any General, but the computer controls the other side.

If anyone can take Gubid's Tactical Battle System and make it multiplayer, I would definitely include it in this game.

In an nutshell, think of this one as Advance Wars meets Super Mario Bros. Sound good? Suggestions? What do you guys think?

I look forward to your comments!
My games in progress:

Super Smash Bros. The Cosmic Offensive
 Current Stage: Planning

My Completed Games:
   Paper Mario Pocket (2006)
     https://sourceforge.net/project/platformdownload.php?group_id=240896
   Paper Mario Pocket 2: Future Shock! (2009)
     https://sourceforge.net/project/platformdownload.php?group_id=240896

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Level 94
2012 Most Attractive Male MemberSecret Santa 2012 ParticipantProject of the Month winner for June 20092010 Best Counsel
I'm intrigued. I look forward to seeing more.

**
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Level 88
It's kind of awesome.
Even at an early stage, it's coming along.  ;D

I'm trying to extract the Koopaling's voice files from the New Super Mario Bros Wii game disc, since they don't seem to be anywhere online yet.

Until then, I'll continue working on the game.

BTW, unless I didn't make it clear before, the two games have the same plot, but from different viewpoints, and different endings...

I've also decided to bring in another Advance Wars feature: CO Powers!

Basically replacing skills in the RMXP engine, you'll use FP to use General Abilities. Here's an example:

Mario:
   Basic General Ability: Fire Flower Frenzy (2 FP): Does 2 damage to all enemy units
   Super General Ability: Mario Finale (5 FP): Does 5 damage to all enemy units and may burn them.

Peach:
   Basic General Ability: Peach Supply (1 FP): Heals all units for 2 HP
   Super General Ability: Peach's Wish (5 FP): Heals all units for 7 HP

Bowser:
   Basic General Ability: Banzai Bill Barrage (4 FP): Launches a Banzai Bill at a concentration of enemies, damaging all within range.
   Super General Ability: Giga Bowser Transformation (10 FP): Bowser becomes giant and invincible for two turns! Wreak havoc, and destroy all enemy units within range in one hit! However, your movement is limited greatly at three spaces per turn.

Kammy Koopa:
   Basic General Ability: Magikoopa Morale (2 FP): Restores 5 HP to all Magikoopa units, and 2 HP to all other units
   Super General Ability: Koopinforcements (7 FP): Calls in an extra Koopa Troopa unit for the current battle only.

I have more, of course. But you'll see them when the game comes out.  :lol:
My games in progress:

Super Smash Bros. The Cosmic Offensive
 Current Stage: Planning

My Completed Games:
   Paper Mario Pocket (2006)
     https://sourceforge.net/project/platformdownload.php?group_id=240896
   Paper Mario Pocket 2: Future Shock! (2009)
     https://sourceforge.net/project/platformdownload.php?group_id=240896

****
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Level 83
So, will this be just like AW? - capture buildings to create units and gain resources -

When do you think you'll have a demo ready?
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Level 85
I solve practical problems.
For taking arms in the name of your breakfast.
this is a great idea : P
keep at it : D

**
Rep:
Level 88
It's kind of awesome.
So, will this be just like AW? - capture buildings to create units and gain resources -

When do you think you'll have a demo ready?

Not quite. If I can work in capturing buildings, I will. But for the most part, it's pre-deployed maps. At least for now. If someone who is familiar with Gubid's Tactical Battle System can work out a method for capturing, whether scripted or events, I'll definitely use it.

You will, however, use shops along the campaign trail and during missions (sometimes) to buy items, like Mushrooms to restore troop HP, or Honey Syrup to allow Generals and even troops to use their special skills. Generals' skills, however, are far more powerful, and require more FP.

Each mission will have a different objective, though. Sometimes it is very chess like: clear the field of all enemies.

Other times, you must defeat the enemy general, hold out for a certain amount of turns, or destroy a building or specific unit in a certain amount of turns.

Also, I'm going to TRY to include a Fog of War-like element, but I'm not sure about how to do distance ranges with Gubid's TBS.

i'm working on the Koopa Kampaign right now, and when I finish the first 2 missions, I'll release a demo. You start out playing as Iggy Koopa, followed by Morton Koopa Jr. With 20 missions per-game, you get a good variety and a chance to get used to each general for the War Games mode, and the possible Mulitplayer mode (I really hope I can find a way to do that).

this is a great idea : P
keep at it : D
I'm glad you think so! I'm still hard at at work! If I could somehow make this DS homebrew or work like a DS with network multiplayer, it would give the game a whole new level...

But as I've said in the past, I can't script to save my life. So if anyone feels like messing with Gubid's TBS and making a network/local multiplayer system, I'd be in your debt.
My games in progress:

Super Smash Bros. The Cosmic Offensive
 Current Stage: Planning

My Completed Games:
   Paper Mario Pocket (2006)
     https://sourceforge.net/project/platformdownload.php?group_id=240896
   Paper Mario Pocket 2: Future Shock! (2009)
     https://sourceforge.net/project/platformdownload.php?group_id=240896

*
Rep:
Level 94
2012 Most Attractive Male MemberSecret Santa 2012 ParticipantProject of the Month winner for June 20092010 Best Counsel
Not being familiar with RM scripts, is this top-down, or isometric? Also, is it grid or hex based?

**
Rep:
Level 88
It's kind of awesome.
It's top-down like most rmxp games. It's grid based, as well. It can be isometric, but I'm using top down.
My games in progress:

Super Smash Bros. The Cosmic Offensive
 Current Stage: Planning

My Completed Games:
   Paper Mario Pocket (2006)
     https://sourceforge.net/project/platformdownload.php?group_id=240896
   Paper Mario Pocket 2: Future Shock! (2009)
     https://sourceforge.net/project/platformdownload.php?group_id=240896