Sorry, I didn't realize how unclear I was...
I wanted the item, henceforth called "booze" to cause the status ailment, henceforth called "drunk".
I wanted booze to be used on a person, and they become drunk. I thought of how to code it, but only came up with a way to make the whole party drunk, rather than the person who drank the booze.
Therein lies the problem...
I need to find a way to make booze affect only one person at a time, that is, only affect the person that it is used on. I know full well that it is possible to make everyone drunk, but do not quite know how to make the effect apply to only the person booze was used on.
Basically, now that i think about it, I think what I truely needed was a code that lets me pick and choose what happens based on who the item was used on...