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Re: How to create A Title Screen and story (help

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Hi, my name is ssj1988, a friend of mine got me into RPG Maker. But i forgot how to do what he taught me, because i had to reboot my comp, because it crashed because of viruses. So if someone can make a tutorial on how to make the Title Screen and the storyline, please do that. And if you can make tutorials for anything else that would help, I'd greatly appreciate it. Thanks.

PS: If anyone can give me a tileset for something like the Terminator Series, including Character Sets, I'd alo appreciate that to. Thank you.
« Last Edit: November 24, 2009, 05:39:29 PM by ssj1988 »
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Did you look around here for tutorials?  I don't know if anyone can give you a tutorial on how to make the 'storyline' - that's up to you.
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Well, I have ideas, but i don't know how to put it in the script, cause i forgot all of my friends lessons on how to do that. So if you can give me a sample script on how to make the title screen the starting screen after selecting new game and all that, I would greatly appreciate it.
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You can do that without scripting i think. Just go into the database, then where it says title graphic, click the arrow and select what title screen will be displayed. You have to import the image though. Heaps of title screens can be found on the internet, or you can draw your own in paint.net or something. Just make sure that its size is 640x480 pixels. I hope this is what you meant......


Frzanny

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Changing the title screen in the database effects the screen that appears WITH the menu, not AFTER the player selects a new game.

My next question is, why do you want to show a second title screen after they choose New Game?  Are you talking about an intro or a cut scene?  In that case you just need to use your starting map to do that.
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Quote from:
You can do that without scripting i think. Just go into the database, then where it says title graphic, click the arrow and select what title screen will be displayed. You have to import the image though. Heaps of title screens can be found on the internet, or you can draw your own in paint.net or something. Just make sure that its size is 640x480 pixels. I hope this is what you meant......


Frzanny

For your answer, Frzanny, I was meaning how to make the story on the Events and everything, because I've forgotten how to do it like my friend had shown me.

And as to your question, Shaz, what i was meaning was the screen before the main story starts. For example, i would have a specific graphic up of, say, a galaxy, and a narrator would say something like, and i quote from Terminator Salvation, 'There is a storm on the horizon, a time of hardship and pain. This battle has been won. But the war against the Machines rages on. Skynet's global network remains strong, but we will not quit, until all of it is destroyed. This is John Connor. There is no fate but what we make'.
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To do that, you can use a special Intro map that handles all the narration, then teleports the player to the correct location to start playing the game.


Import the image you want shown during narration as a Panorama.
Create a new tileset in the database.
Don't choose a tileset image for it, but select the Panorama as the background for the tileset.
Create a new map that will be your intro map.  Leave it the default map size (so the player can't move around and make the screen scroll).
Place your starting position on this map.
Add a single parallel process event.  

In the parallel process event turn on a switch that will control a Common Event, followed by the Erase Event command so it only runs once then deletes itself.

Create a Common Event set to Autorun, with the switch as the condition.  In this event you should:
- turn off the switch so the common event doesn't continue to loop
- use a Move Route to set the player's opacity to 0
- do all your narration
- teleport the player to the correct map/location to begin the game
- use a Move Route to set the player's opacity to 255


« Last Edit: November 27, 2009, 12:41:10 AM by shaz »
Always remember you're unique.
Just like everybody else.