Hey all,
So I've been following a tutorial by Azurefenrir about how to make a multi-hit attack that is based on the number of times you hit a key.
Essentially you have a battle event that activates when a hero uses battle command X (defined as an attack archetype). This event calls up a common event which activates a timer, and as long as the timer is running, detects how many times you hit a button. The battle event then flashes the screen with each button press, and then when the timer is up, calculates some total amount of damage, shows the battle animation on the enemy, and does the damage.
The problem is that because the battle command X is an attack archetype, you have to inflict a condition that prevents your hero from doing anything.
What I was wondering is if there's any way to modify this code so that the hero does an attack animation at the same time or just before the battle event deals damage? I've tried modifying the inflicted condition such that the associated animation is "left hand" or "right hand", but they don't show up, probably because the condition prevents your hero from doing anything.
Ideally, I'd want the battlechar to show the attack animation with each key press, but that's beyond the scope of this. Before that, is there any way to show an attack animation other than having a character attack?
Thanks in advance!