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How to make pets?

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pokeball APGOffline
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Rep: +0/-0Level 82
I was wondering, how could you make pets? As in during battle they attack after you without adding another team member?
Baaaa

****
Hey... my name's... Sashikinaroji...
Rep:
Level 83
fear me...
A possible solution is to add the patch that makes your possible image size larger. Then you can add the animal next to the character.

Set the animations so that one will attack, then the other (may be choppy unless you can find a way to fix that), and then you can have it so that your character "attacks twice" to give the simulation that the second movement (by the pet) is followed by damage and an animation for an attack...

In theory, that seems to work, however, it may not. Try that though...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

why can't you just add another team member? that would work fine.

****
Hey... my name's... Sashikinaroji...
Rep:
Level 83
fear me...
I would think that the person wouldn't want to add another character so that they could have 4 humans, then a few have animal companions...

They want the human and animal to be tied together as one person... Or so I would think...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

**
Rep: +0/-0Level 82
Get a battle animation for each pet, then make a short animation of the pet attacking. Create varibles for exp, and exp to level (unless you don't want them to level.) Then make a battle command for each character with a pet, make it activate whenever they use a certain command (it can be only one of them, or all of them, for example; you could have the pet attack whenever the player attacks.) Now make a randomized variable that goes between 1 and the number of monsters in the battle.

Then make a branch for each number, in each of these you show the pet's attack animation on the appropriate monster, and then have it do damage (you can make an attack stat for the pet, so when it levels the damage becomes greater,) according to what you want, if you made an attack stat for your pet, set it to that.

This makes for a simple pet system, it won't show the pet when it's not attacking either. You can use variables, such as a 1-5 random varible for making the pet hit or miss. And you can randomize a bonus, or penalty to the pet's attack stat, so it doesn't always do the same amount of damage. You can also randomize the use of a skill once they are a certain level. There really are many possibilities.

I hope I helped.