I'm loving this so far, bit of a trick trying to do all healing by Sydney to save items, but I'm getting there.
There are a few things that have bugged me, so I'll list them here. Knowing my infamous-y from hbgames.org, the list will probably grow. XD
Spoiler for Big list of things~ :
It would be advantageous to take advantage... That was bad Sydney. As a poet, you should know better. Especially your later dialogue gives you an air of sophistication, though that might be your loss of emotion.The location arrow appears over the menu windows. Also on windows, the background probably should be tiled. Include self.stretch = false in Window_Base I think is how you do it. Claire stands on top of a tree in the swamp battle background. In the building thing, there is a tile missing from a blue crate in its battle background. The actors jump back awfully sudden after an attack. Is this intentional? Both the technique and main actor window show up and activate if you press cancel from selecting an enemy, but not from an actor. I've actually got this error before. I think it was due to moving the skill menu to the top, so check for the command window's id being checked. The actors appear over the rain. I'd advise moving them to @viewport2 or @viewport1. Edit that in Spriteset_Battle. Then the selector arrow - move it to @viewport3. I forget where the latter is, but search for '(self.viewport)'. In addition, they still do the fade in/out that they do from the default system. When you buy a skill, the skill list window does not update to reflect the change in funds. You have to close the scene and re-open it to see the greyed out items actually greyed out. Mafuduo's description talks of the Zephyr element instead of the Fury element. Before some boss battles... or even all of them, the message is still on-screen as the transition plays. Or even just the name. Hey, you should be able to tell by now I'm nitpicky. XP Consoles can be walked on in the door-to-rift opening room. There seemed to be a blank message box in the ending. Or a pause before there should've been text. Again, only up to the second area, and despite the silly catalyst for the plot (or maybe that's the point), I'm liking the game. And the music is well chosen.
EDIT: Just completed the game, and I have to say I loved it. Also, sorry to say but I kinda suspected what was up with Amaranth. I was somewhat surprised to find out I was right though.
Despite giving an air of difficulty, the only time anyone died was during the swamp. I think Claire died twice, and I just healed her after battle. It did mean that her EXP was somewhat offset though.
Also, there are a lot of skills there. I never used the 'Massive' grade skills, never bought the revival skills or the higher healing skills (just the single/multi first level one), and the only tactics skills I bought were Analyse, Adrenaline Rush (which I forgot to ever use), Focus and Mantra. Somehow I feel like I did well, or maybe it was because it was on the easiest difficulty.
Updated the buglist.
Now I get the feeling there's some things I'm missing. Maybe it's the fact I didn't hear "asshole.mp3".
... did you really do this all in a week?