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[RMXP] Planeswalker

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Hungry
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Mawbeast
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Am I the only one who saw the ending coming... and does that mean there is something wrong with me?
(What, you don't know the ending? Then play NAMKCOR's awesome game to find out.)

's cool if you did, glad you finished it too :)

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Furry Philosopher
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Rawr?
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Oh sweet, new version. I didn't even notice. =O




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Hungry
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yeah just a couple bug fixes, nothing major.

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Crew Slut
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You'll love it!
For taking a crack at the RMRK Wiki
So...I haven't finished it yet, only just past the first boss, but it's realyl quite impressive! You totally deserved the win.

The maps are really sweet, too, however I did notice something: in the swamp, you can walk along the edge of the land and into part of the water. I couldn't tell if that was supposed to be a shallow water or what, but I though it was worth mentioning.

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Hungry
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thanks, glad you like it, do you mean you can walk into the water near the boss' area?  If so, yeah it's supposed to be that way.

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First GIAW and now POTM! Great work NAM and congratulations.

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Congratulations, NASKCAR.

\(^o^)/

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Hungry
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thanks for the fancy banner :o
It feels neat to get the last POTM of 2009 :3c

I think I might work on a quick developer's commentary mode and release it as POTM Edition now or something :o

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Congrats.  :zparty:


Totally do it. :3




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Congratulations Mate ;8
deserved to be POTM  ;)

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Very good job I have only got to start it due to a terrible migraine and some things I have to do for school. But I like the idea of the game and the combat system it adds strategy to the game not just straight forward. I like the map lay out as well definitely one that I will finish when I find the time Good job
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Hey... my name's... Sashikinaroji...
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hrm... Ok, I feel bad pointing this out, but Planeswalker would mean that the person walks on top of airplanes...

I think you mean plainswalker, meaning the walk the flat lands...

Of course, I may be mistaken, and then I would be quick to apologize.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Hungry
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Hey... my name's... Sashikinaroji...
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Arght! I forgot about the mathematical meaning!

I apologize quickly.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Hungry
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Arght! I forgot about the mathematical meaning!

Philosophical/Metaphysical, in this case.

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Hey... my name's... Sashikinaroji...
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I quickly apologize for the second time.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Hungry
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It's an uncommon usage of the word, you are forgiven with all due haste.

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Hey... my name's... Sashikinaroji...
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well then, i quickly apologize for wasting your time and your topic space.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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WOOO CREEPY MANDLEBROT FRACTALS WOOOOO!!~!~!!!

But no really I should check this out sometime, looks awesome.
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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Hungry
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Fractals are my favorite mathematical anything, and it kinda fits with my vision of the multiverse in this series.

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I'm loving this so far, bit of a trick trying to do all healing by Sydney to save items, but I'm getting there.

There are a few things that have bugged me, so I'll list them here. Knowing my infamous-y from hbgames.org, the list will probably grow. XD
Spoiler for Big list of things~:
  • It would be advantageous to take advantage... That was bad Sydney. As a poet, you should know better. Especially your later dialogue gives you an air of sophistication, though that might be your loss of emotion.
  • The location arrow appears over the menu windows.
  • Also on windows, the background probably should be tiled. Include self.stretch = false in Window_Base I think is how you do it.
  • Claire stands on top of a tree in the swamp battle background. In the building thing, there is a tile missing from a blue crate in its battle background.
  • The actors jump back awfully sudden after an attack. Is this intentional?
  • Both the technique and main actor window show up and activate if you press cancel from selecting an enemy, but not from an actor. I've actually got this error before. I think it was due to moving the skill menu to the top, so check for the command window's id being checked.
  • The actors appear over the rain. I'd advise moving them to @viewport2 or @viewport1. Edit that in Spriteset_Battle. Then the selector arrow - move it to @viewport3. I forget where the latter is, but search for '(self.viewport)'. In addition, they still do the fade in/out that they do from the default system.
  • When you buy a skill, the skill list window does not update to reflect the change in funds. You have to close the scene and re-open it to see the greyed out items actually greyed out.
  • Mafuduo's description talks of the Zephyr element instead of the Fury element.
  • Before some boss battles... or even all of them, the message is still on-screen as the transition plays. Or even just the name. Hey, you should be able to tell by now I'm nitpicky. XP
  • Consoles can be walked on in the door-to-rift opening room.
  • There seemed to be a blank message box in the ending. Or a pause before there should've been text.
Again, only up to the second area, and despite the silly catalyst for the plot (or maybe that's the point), I'm liking the game. And the music is well chosen.

EDIT: Just completed the game, and I have to say I loved it. Also, sorry to say but I kinda suspected what was up with Amaranth. I was somewhat surprised to find out I was right though.

Despite giving an air of difficulty, the only time anyone died was during the swamp. I think Claire died twice, and I just healed her after battle. It did mean that her EXP was somewhat offset though.
Also, there are a lot of skills there. I never used the 'Massive' grade skills, never bought the revival skills or the higher healing skills (just the single/multi first level one), and the only tactics skills I bought were Analyse, Adrenaline Rush (which I forgot to ever use), Focus and Mantra. Somehow I feel like I did well, or maybe it was because it was on the easiest difficulty.
Updated the buglist.

Now I get the feeling there's some things I'm missing. Maybe it's the fact I didn't hear "asshole.mp3".

... did you really do this all in a week?
« Last Edit: August 25, 2010, 08:03:40 AM by Taylor »

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Hungry
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"silly catalyst"? I liked the plot premise :(

Thanks for the bug list, a portion of the scripts aren't designed by me so I'm not sure about the bugs, but I'll see if I can dig up the file and fix a few of them.  Not too worried about the battle backgrounds or anything.  Especially that dialogue box, didn't even think, herp.

"sorry to say" that you figured it out?
I was hoping some people would figure it out before it happened.  That's why I left clues. 

What difficulty level did you play on?  The higher level skills are more targeted at the higher difficulty levels, as you'll actually -need- their power to beat some bosses.  Easy and Normal mode can be beaten relatively simply without buying too much, as they are easier modes :)

I actually did it in about 5 days.

I'm glad you enjoyed the game.
« Last Edit: September 10, 2010, 04:55:50 PM by NAMKCOR »

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This project has been nominated for Project of the Season: Autumn 2010! Congratulations and good luck!