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Saving menu

Started by APG, November 08, 2009, 08:43:41 AM

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APG

I'm trying to make a system where if you press "1" the save menu comes up.
How would you do that?
Thanks
Baaaa

Sirius

You'll need a parallel process in the corner of all of your maps checking if you've pressed the 1 key.

So, make your event, set it to parallel process, and set up a key input process (Page 3). Take a look at this picture, and note that pressing the 1 key sets the variable to 11 (it'll explain why there's a conditional branch set up like that later).

[spoiler][/spoiler]

The rest is really simple. Make a conditional branch where the condition is if [whatever variable you saved your key input to] is 11, then open your save menu.

[spoiler][/spoiler]

APG

Thanks!
I figured you could also use common events
Baaaa

Sirius

Oh yeah, I guess you can. That'd make things easier :P

Jaffer

I would put a "Wait for Key Press" in that event code.  Since it's parallel process, it won't interfere with your standard movements, but having it parallel process with no wait means you'll have a mean infinitely processing loop.
I'd also make a switch that disables/enables the Ability to save.