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Oh Boy. The Third WoW Expansion.

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Private servers are illegal, so I can't see Blizzard doing anything to make it easier on them.

WCIII had a great story imo, and if you pay attention to main quest lines and instances and stuff in WoW you can get bits of story, but they really don't push it very much.

as far as it being strange that they're revamping things; I really don't agree.  Old Azeroth has become somewhat of a ghost town.  Content that people use and then leave, it's stagnant and boring, and has been for years.  I like that they're making the old world part of endgame as much as outland and northrend are, it brings things full circle, and gives the population of the game more area to explore and interact with, rather than keeping most of the level 80's in a capital city and on a single continent with no content for them elsewhere.  I feel it's a step in the right direction.

That, and they're revamping a lot of the game's core systems as well.  Cataclysm is less of just another expansion, and more of a WoW version 2.0.  Hell they're going to have to redo almost every piece of armor in the game, every single class talent tree, probably a shitload of skills, it'll be like playing a brand new game once Cataclysm occurs.

Oh yeah, and I can't wait to see the barrens burn.  I always hated the barrens.

Well no shit.

It was very fleshed out, and it's kind of a shame they let most of it go to waste.

WoW 2.0 is exactly what I was thinking, because it'd make a lot more sense for them to just update everything.

What exactly is the barrens? Because what I'm thinking of shouldn't be able to burn unless it's like entirely engulfed in flames.

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Barrens? Just SW of Orgrimmar. It's a big savannah, highly flammable.
:tinysmile:

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WCIII had a great story imo, and if you pay attention to main quest lines and instances and stuff in WoW you can get bits of story, but they really don't push it very much.
I agree with the first part. I never really played the missions. :P But, like SJR, I felt like the story wasn't made too accessible, like the StarCraft story. Both the WCIII and SC story intrigue me, and I want to read about them, but I just don't know where to look ;-;

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What exactly is the barrens? Because what I'm thinking of shouldn't be able to burn unless it's like entirely engulfed in flames.

How does one not know about The Barrens even if you don't play WoW? I mean...really...?

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What exactly is the barrens? Because what I'm thinking of shouldn't be able to burn unless it's like entirely engulfed in flames.

How does one not know about The Barrens even if you don't play WoW? I mean...really...?

Having only friends that go outside?

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Having only friends that go outside?
Lol who does that? :V

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Outside? THE SUN IS OUT THERE, YOU FOOL! The sun is the source of cancer! I don't want cancer, so I'm gonna stay inside and avoid that big mean glowy thing.

And play WoW.
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I was unsure about the barrens, the part about it burning confused me because there's like two tumble weeds in the place and then rest is dirt? Hence "engulfed in flames". There's a palm I think...

I agree with the first part. I never really played the missions. :P But, like SJR, I felt like the story wasn't made too accessible, like the StarCraft story. Both the WCIII and SC story intrigue me, and I want to read about them, but I just don't know where to look ;-;

WCIII's story was easy to follow, but I do agree Starcraft's missions were more about the mission on hand and never really the story behind it. Correct me if I'm wrong, I haven't played SC in a while.
And I second that last part as well.

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Nah, it's because I remember reading in one of the handbooks for WCIII, when I bought it, stories about the Legion and Night Elf. Like, stories how Illidan used some magic with World Tree water or something then Furion got furious, and etc. It was pretty cool.

Of course, I didn't play the missions, so I don't know if that scene or whatnot was explained. From what I remember, you start out chasing Illidan.

Also, yeah, the SC missions were mostly about the missions. If you're new to SC, most people recommend playing the missions because they help you to familiarize with the units and buildings and stuff.

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How will that work for private servers?

Private servers are illegal, so I can't see Blizzard doing anything to make it easier on them.

Private Servers use a different Login Server. Won't even matter or effect them at all, unless they were logging in through Blizzards, which wouldn't even make sense or work.
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How will that work for private servers?

Private servers are illegal, so I can't see Blizzard doing anything to make it easier on them.

Private Servers use a different Login Server. Won't even matter or effect them at all, unless they were logging in through Blizzards, which wouldn't even make sense or work.

Actually it's a pretty silly question now, I don't even know why that didn't click. d'oh.
But what I meant is, the game is eventually going to be patched to log into battle.net accounts.

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What exactly is the barrens? Because what I'm thinking of shouldn't be able to burn unless it's like entirely engulfed in flames.

How does one not know about The Barrens even if you don't play WoW? I mean...really...?

Having only friends that go outside?

There are shirts you can buy at Hot Topic and other places that reference a lot of the Barrens. I bet people wear shirts. I bet people that play WoW occasionally wear WoW shirts. OH GOD NO. THE OUTSIDE YOU SAY? IS THIS SPEAK OF WoW ACTUALLY NOT IN THE GAME?? HAR HAR. come on bio, don't be a dick bag all the time.

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Nah, it's because I remember reading in one of the handbooks for WCIII, when I bought it, stories about the Legion and Night Elf. Like, stories how Illidan used some magic with World Tree water or something then Furion got furious, and etc. It was pretty cool.

Of course, I didn't play the missions, so I don't know if that scene or whatnot was explained. From what I remember, you start out chasing Illidan.

Also, yeah, the SC missions were mostly about the missions. If you're new to SC, most people recommend playing the missions because they help you to familiarize with the units and buildings and stuff.

The thing about WC3 and SC's storylines are that they don't just give you the stuff.  You actually play through it.  When there's the part with you chasing Illidan, you are actually the troops on the hunt.  When Arthas is killing everyone in Stratholme it doesn't just say he did it, you actually -do it-.

Same with Starcraft.  There's pre-mission explanations of what's going to happen, and then you go through it and make it happen.  The plot isn't hard to get to, you just need to not skip through the text between missions.

Also, there's a Warcraft book series as well, for those that want to read about the stuff that happened pre-WCIII and stuff.  They're actually pretty good.

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I have one, Lord of the Clans....it's like one of the books that came out before WCIII. I never finished more than two chapters but I might start reading it again.

I dunno, SC was never my favorite. I did listen to all the briefings from what I had played and I still didn't get too much story. I have a feeling it didn't get real good until you got towards the end of each campaign.
WCII there's a neat-o mission where you're controlling just a handful of grunts, some trolls and some ogres and you have to make your way to the end of the map, I ran through the end because I only had one guy left. xD

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yeah Starcraft's story in the terran campaign is kinda bland, but it gets really awesome once you start the zerg campaign, and the protoss campaign is pretty sweet too.

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I still don't know why I posted this because I don't even play WoW x.x

Why is your avatar a blood elf then...

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I still don't know why I posted this because I don't even play WoW x.x

Why is your avatar a blood elf then...

Possibly because Warcraft existed 10 years before WoW...
Blood Elves were introduced as playable characters with Frozen Throne (that came out in 03 I think, so it's a six year old game). IMO they are much cooler than Night Elves, I kind of dislike Night Elves. They do have some fantastic strategies but I'm an Orc guy myself.

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Possibly because Warcraft existed 10 years before WoW...
Blood Elves were introduced as playable characters with Frozen Throne (that came out in 03 I think, so it's a six year old game). IMO they are much cooler than Night Elves, I kind of dislike Night Elves. They do have some fantastic strategies but I'm an Orc guy myself.
I thought RoC came out in 03, and TFT in 05.

I like the Night Elves :3

Also we are getting kind of off topic.
« Last Edit: October 20, 2009, 07:17:26 PM by Kael »
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I thought RoC came out in 03, and TFT in 05.

I like the Night Elves :3

Also we are getting kind of off topic.

Nope. Just checked: RoC '02 - TFT '03.

Anyhow I think we got off topic three pages ago. o.O

Speaking of races, what are you favorite races in WoW?
Dwarf > Troll > Gnome > Night Elf > Blood Elf (I really like Night Elves in WoW for some reason) > Orc > Undead > Human. I've never messed around with Dranei (sp?) or Tauren (sp..?) so I can't say what I think of them.
My favorite class would be Hunter, I like my Dwarf Hunter quite a bit.

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Horde > Alliance
I prefer Blood Elves, Forsaken, and Trolls.

also: topic only has 2 pages.
« Last Edit: October 20, 2009, 06:23:01 AM by The Spy »

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I am all about the Forsaken. I built a guild around them. Sure, we're a bit limited, but there's nothing like a bunch of ghouls in matching tabards running across the fields, eating their opponents.
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All I do now is play WoW :( It's a life-eater.

I only started playing a little before patch 3.2, but even since then they've made the game easier and easier. As well as reducing the cost and req. level for getting mounts (from 40 to 20 for a 60% ground speed increase mount and 60 to 40 for the 100% ground speed increase mount), Blizz's also introduced a new 5-man, Trial of the Champion (more like Trial of the Loot Pinata), where you basically can spend less than 20 minutes getting ilvl200-219 gear that pretty much outclasses most of the stuff from both the 10-man and 25-man Naxxramas raids. You also don't really have to do Ulduar 10 anymore.

Also, you know all that ATP, SP, armor pen., block, defense, and haste you worried about getting and probably shelled out a good deal of g to gem for? They're getting rid of it in the expac to "simplify stats."

I understand trying to make the game more accessible to people, but leveling and gearing is a complete joke now, and it's supposed to be even jokier when the expansion hits.

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They are balancing out pvp though, at least.
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There's still plenty of progression, and Naxx/Ulduar are good precursors to ToC10/25 because ToC might drop Naxx equivalent gear, but there's a lot more chances to get gear in Naxx, and you can't gear a character entirely in ToC.  (Unless you really don't get bored and only want emblem of conquest gear)

Not only that but ToC10/25 is the current most difficult raid in the game, which pretty much requires that you be armed to the teeth and know what you're doing.  Trust me, I've been in it.  So Ulduar is in no way useless atm.

60% and 100% ground mounts aren't really spectacular anymore, I see no problem with letting people get them at lower levels and cheaper, now you can actually enjoy having them for a period of time before upgrading to the next mount, rather than working your ass off for 40 levels, then suddenly going through mounts left and right without the chance to have enjoy actually having them.

They're also not getting rid of the stats, they're just moving them off gear.  Now stats like that are going to be put in your talent trees.  Each tree will have a few stats that it buffs for you, and when you put more points into the trees, the stat bonuses increase.  There will also be a stat on gear called "Mastery" which increases the stat bonuses of your main spec tree.  So they're not really simplifying the stat system, just simplifying the application of it.

They are balancing out pvp though, at least.

They aren't balancing anything until Paladins get weaker bubbles.
« Last Edit: October 20, 2009, 03:49:59 PM by The Spy »

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