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max events? max maps? help me star wars fans

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Level 83
max events? is there a way to increase the max events to more the 999
maps too?

this is my reason why

Just wondering this.   with out accually editing the code of the engine.  some script.  maby sence that i just dowloaded the trial version and not paid for a licence perhaps this gets removed.  (999) cap that is.

Reason for this is the game that I entend to release in about 5 years due to the fact that its so huge and would require alot more 999 events.   its either that or i would half to make the game into about 20 different section's. Then id half to have a Script if its possable to save  the game saves all in the save directory and the player would half to click on the different rpgmaker made exes and load the game so they could continue.

I spent alot of time playing around with abs scripts and now im just learning more about making smarter AI.   Eye Candy, ever work on the STORY.  Its a shame that this is not multi player friendly cause it would of made idea even better.

If anyone is intrested In helping with ideas and adventures are always a welcome a rpgmaker game Star Wars Themed.

Ill give you the run down    Star Wars Galaxies Meets Knights of the old republic like Story.
Full set of d&d rules. but with buffs focre unleached like attacks( perhaps force push jump lightning thorw light saber you know and such rules With a sirlags alot script engine making it possable to give me all the directional movent thanks guys .   Now has any of you played the ds version of lego starwars.   well the space part of the game can be done with rpgmaker using abs-script.  swoop tracks and that.   crafting system stock exchange/ ever play drug wars?  smuggler profession

for example
      By making a bunch of Void maps maby some with turns and cavrens for instance (swoop tracks) this is possable already ("it would be easyer if i could get more then 999 maps too.")
so your not looking at the same map or in space. Linked with common events and give a map a dummy item. or when  you pass the transport map event on a corner of a map.  a common event when you arrive on that map. the map checks for item if the item is found then item removed from your invatory will take u to the right map.
if your in a ship for instance (remember that well making a several xwings and tie fighters will require alot of my events.  the sir lags alot engine supports eight directional movement. so thats eight different ways the characters and objects and everything.
hogs up the events.  and this is the easyest engin to make it really a really fun and smooth rpg
now you see why im not in any hurry to rush it out the door.   yeah so no yous know im making legostarwars for the rpgmaker system and with out the lego.   if anyone want s to here more of my ideas and things i tested. what works what does not work.  say your peace.   

accually the hardest thing is coming up with adventure hooks and drawing conception art.

all my maps are 100x100  and it would take aprox 3000 or more i can only have about 1/20 of the characters and interactive objects with the 999 events      now you see whats your verdict

mail your adventure hooks to
michaelsoftcorp@hotmail.com  or red__90@hotmail.com

any way what do you guys think   what would you doo

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if you want a game that complex and huge, you shouldn't be using RPG Maker.

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    true.  thats what i figured out too its just that so many things work out how ever the idea where if its broken up into several additons where i could make small parts of it at a time and save can used from game. idea     

could brake it down to smaller adventures  and make more games that thats other alturnitive   say like each game is a different time


Starwars
THe Mandalorian wars

Or Starwars
Rise of the Empire

Or starwras
The void

all kinds of ideas eh.....


as for the complexity you d be supprised how much I can with this engine its really powerful and with just about no coding experence more or less just played around and did alot of reading  its day and night /cycles that hog maps for instance or say if you want to use seasons. and the fact that everything that is flashy is a event that get eaten up really fast

yeah too many ideas


 

 


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Martian - Occasionally kind
More than 999 events on 100x100 maps. O_O
In fact 999 being only 1/20th of what you want doesn't make sense at all. It would mean that you'll 2 events on every tile.
That is simply insane and I cannot imagine any reason for doing that.
Unless of course you mean 20k in all. You do know that the 999 event limit is per map, right?

You should regardless use a script or create a script yourself which is smarter than the default scripts if you want 999 events or even 500 events on a 100x100 map. It will definitely lag if you use the default scripts.
Having more smaller maps will reduce the need for fancy scripting.

You can generate the events with scripts if you want. I have once had 25k blank events on a 500x500. The lag was unbelievable, but it is possible.
It is also possible for having more than 999 maps in your project. I have made a script for that. (link)


Good luck with your project :3

*hugs*

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A Random Custom Title
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Level 96
wah
I do encourage doing games in parts if you're going to do 999+ maps :P They did it for Dark Eternal and it turned out fine. Sure, it takes a bit of work for the loading of everything, but nobody likes to download a humongous game (despite the fact music is, like, 90% of the file size when people use .mp3s)

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     It does sound insane i even think this.  this is why i posted  to see what kind of feed back i would get.  i wanted to here some of the things i would be dealing with.   like i said i tested mainly what i could make happen and not make happen been working since. 

 that was something  good to hear and i forgot thanks for reminding me  each map has its own 999 events on it correct. something that works to my benefit.  its actually been about 1 year since i made my test demo. at that time i was only interested in playing with maps the events on that mp.  now its just a my items 999 cap that will be the halter but there's a script out there i know it    I been looking at adventure hooks and ideas and what not.  Im going to try to get my web assembly wiki set up so people can look and if they want to contribute.   it will kind of a open to edit buy anyone but only admins can publish the latest test revisions.

what i want is D&D d20 rules each character/ droid/ npc/ will have the same status as the rule books.  there will be a rule chart for for additional buffs and such.
when attacking or a enemy attacks it will do the damage there suspose to  and hopefully utilize all of the modifiers and bonus rolls correct and fair.

so this should be a Extreally hard game to walk around in if you have aggravated to many people in the wrong faction.   This is a good issue With the large maps and we will keep testing.    Never really Stress tested a map with lots of enemies and loading time thats going to be the issue. 

its good to hear these things yes so i know what not to do.     


will try to get some proof of progress buy the new year  and ill keep testing what people say i know why bother if its not going to be worth it...     

things to remember about why so many maps    space its black but your always moving unless your not at the time. 
the structure  for the game is  starsystems  each star system may have like up to 25 100x100 blacker maps with stars and planets in the back grounds of the systems . linked with loops and common can make it like your flying around quite effectively. Its possible to doc with ships and space station is where you need to dock with before landing on a planet. unless your in a ship that's capable of landing on the surface and your skilled enough the complete the task. Space is huge but the maps should not be that big in size but well make that a point too make the Game size it self not to big  a nice star and planet tile set im really trying to get right and slowly working on it.  Story and cut scence need to be made before anything.   

This is going to be the same if you want to have vehicles in the game aslon plannet side.  Alot of maps. of either acidic/volcanic/water/ sand/ rocky/ or forms of floral textures

with the seasons on planets and night and day cycle    that will limit the game size substantially    not the size in mega bytes   but how many planets can be implimted   



this is why its probably best to just make one game at a time its likely going to end up being.. as long as the save can work from game to game.

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thanks for that link too