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[Resolved] A tutorial on simple cutscenes

Started by EvilM00s, September 17, 2009, 01:37:01 AM

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EvilM00s

Hello, I'm a tad incompetent at eventing a cutscene. Try as I might, I can't seem to coordinate movement and dialogue without the system freezing. I simply don't know what I'm doing.

The particular scene I was trying to make was "X" in a locked cell aggravates the guard into coming into the cell where "X" dispatches him. I thought I had it, but as soon as "X" is done with their dialogue, the game freezes. I am using switches to make the two events play off of each other but evidently I'm doing it wrong. ???
:tinysmile:

Grafikal

Don't use AutoRun events, use Parallel Processes.

Cascading Dragon

I use AutoRun events all the time for cut scenes. They don't drop the FPS as much as Parallel Process.
The key is, is to use a self-switch at the end to turn off the AutoRun

EXAMPLE:
--1st page of event--
conditions: None
event:
    Show_Text: Hello, this is a cutscene.
    -do more things-
    Self Switch A = ON
Trigger:
    AutoRun
--2nd page--
condition: Self Switch A == ON
event: None
Trigger: Action

Grafikal

FPS doesn't really matter when you're doing a cutscene since you should be able to control everything. Anyways, it does that because it stops all other processes besides whatever event is currently on Autorun. You treat Parallel Process and Autorun the same anyways, so the self switch thing is constant. You should always be doing that anyways when using either process unless it's supposed to repeat.

Cascading Dragon

True.
However, the player can still move if you are using Parallel.So really you aren't controling everything. AutoRun stops everything, which helps in a cut scene.

Grafikal

Why would use even use the player in a cutscene? Just make him transparent and use character events.

Cascading Dragon

That is what I do.
But what I mean, is that the player can still move. He may be transparent, but still can move. AutoRun doesn't let that happen

Grafikal

I'm not certain how your cutscenes are, but GENERALLY there are places on a map players can't move from or to. Not events, but just straight up map terrain. You put the player in the middle of some trees or on a rock it can't move from. Problem solved.

Cascading Dragon

Well...Thats true.

I guess it really depends on your prefernce.

EvilM00s

#9
Thanks to both of you for your input. It seems I have some choices to make! I'll give it another go and between the two of you, I'm sure I will be able to get the scenes done. I can't wait!

Edit: Yes, I'm on the right track, now. Thanks and RESOLVED!
:tinysmile:

thatbennyguy

actually the thing is you can still press [esc] and go to the menu. so technically i disagree, grafikal. for event-based cutscenes, autorun should seem the best option. (though there are script-based alternatives.)

Irock


Grafikal