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Unlimited Actors Custom Menu System

Started by IAMFORTE, September 07, 2009, 12:18:10 AM

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IAMFORTE

I apologize, i have No idea. . wait I might i will look into it

Ramenuzumaki

Thanks :3
if you want i can send you what i have--which is basically just one map ive been testing scripts on--and you could see whats going on?
[spoiler][/spoiler]

IAMFORTE

Did you try moving the script above and below the menu script?

Ramenuzumaki

#103
doh no i didnt, ill that now!:O

.... Please wait... Loading!

OMG *snicker* as if it was that easy D:
i moved the menu script and the script with that above all my other added scripts and its working
i then reduced the number of shown equipment in the modules section of the multi-equip script and my equip screen looks pretty :3
thank you so much Forte!

EDIT:
it sorta works D:
the window that is supposed to be on the right in the equip screen with all the possible equipment is dropped to the bottom where the help screen is and overlaps

Screenshot
http://img.photobucket.com/albums/v107/ramenuzumaki/BrokenMenuSS.jpg
[spoiler][/spoiler]

IAMFORTE

upload a txt file of Guillaumes script and your menu script  the problem is in one of them

Ramenuzumaki

The equip script has four different parts you need to put in so im giving you allf our
not sure if you had winrar so i didnt .rar them D:
[spoiler][/spoiler]

IAMFORTE

The problem is definetly in equip screen windows

i will look into it alter today

Ramenuzumaki

#107
Thank you very much Forte :3

EDIT:
i just realized that the equip screen changes the status screen too but thats not really a big deal i guess lol
[spoiler][/spoiler]

IAMFORTE

Okay, i tried a few methods, but i don't know what the problem is. I have a feeling it has to do with some sort of display issue in either scripts.

Ramenuzumaki

Darn. i guess ill just have to trash my equip script then. For your menu script in the status does it use the battler? i was hoping to draw my battlers with their back facing the player so it is more accurate.
[spoiler][/spoiler]

IAMFORTE

yes but it can be turned off, or if you'd like, completly removed

Ramenuzumaki

#111
how? :3

EDIT:
is there a way to make it use a seperate image?
[spoiler][/spoiler]

Weavile

Very, very nice!
Im using it in one of my projects. I will credit you.

IAMFORTE

Fortunetly, yes there is, i will either remove it or make it display a seperate image tonight

Ramenuzumaki

#114
Thank you very much! I think im going to trash my multi equip script. i would much rather use this CMS *snicker*

EDIT:
I think i fixed the equip screen problem.

EDIT2:
I even got it to show the status screen from your CMS too. It doesnt show the extra equip slots from the multi-equip though.
[spoiler][/spoiler]

IAMFORTE

Wonderful, i fixed the other problem too, give me some time to upload it as i don;t have it with me atm

Ramenuzumaki

[spoiler][/spoiler]

IAMFORTE

Okay, here it is

put pictures in pictures folder with the name of the original battler name and add status.png to the end

so

battler name is "Arshes1"

battler for status menu should be "Arshes1status.png"

got it?

i think it works, but test it

Ramenuzumaki

Yep! It worked! :3
theres a problem with Battle Testing though.
When im in the database and i go to test a troop in the Troop tab i get an error:

Script'  Menu' line 3250: NoMetherError occured.
undefined method 'size' for nil:NilClass

[spoiler][/spoiler]

IAMFORTE

what exactly is on that line?

i don't recall modifying anything around there

you removed all of the multislot script?

Ramenuzumaki

the line is

    for i in 0...$recent_items.size

i tried doing a battle test on the CMS demo and i got the same error.
[spoiler][/spoiler]

IAMFORTE

hmm
well

you go the menu to work with the script before?  Are you sure it was version 1.1

because i think this problem came up in version 1.0, which i noticed i was editing XD

Ramenuzumaki

#122
oh i just looked at the top of the video it says version 1.0 >.<

EDIT:
the menu works. i just can't to troop tests to see if my enemies are too strong. i dont know any other way to set up enemies and stuff. *snicker* not sure how the stuff effects the damage and stuff. i think i had a calculator once
[spoiler][/spoiler]

IAMFORTE

hmm
well, if you do enemies in a big block like i do, you could remove the script temporarily and then put it back in alter

however, you definitely should test all the battle related things to make sure that the script works there

Ramenuzumaki

#124
i made a typo i meant i cant do the troop tests

to my knowledge the battles work. at the start of my project there is a little cutscene that leads into a battle. in the battle the person you are fighting asks you to use attack, then a skill, then defend, then an item. it was really hard to do cuz i am using an ATB battle system so technically there is only turn 0 so it was hard to get everything to work XD

EDIT:
I fixed this for the most part

EDIT2:
I just went to use an Ether from my menu and I got an error on line: 1404 of the menu script D:

Line 1404:
   bitmap = RPG::Cache.icon(item.icon_name)

[spoiler][/spoiler]