There are still points in the event where the player can move. When the hero corners the slime it runs around looking for an escape. While the slime is moving and the hero isn't the player can input movement commands.
I'm really looking for a consistent method of preventing any player input for a set period of time. I don't see how any kind of cut scene could function, unless you constantly had text or motion going on, without this.
I've tried everything i can think of at this point. I tried making an invisible event that floated under the feet of the hero that would freeze him in place when called. That failed because of syncing issues.
I tried having an event that, when activated, would tell the hero to wait on a loop until the event was turned off. that failed because it would freeze the hero permanently.
Nothing seems to work! This is such a basic function that I know it's a quick fix but I just can't seem to find it. I'm slowly losingmy mind.