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[RESOLVED] Displaying equipped accesory on map

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Can anyone help me? I'm noob at scripting, so if it's not hard to you, I'll be VERY GRATEFUL!

Edit: Argh, didn't post in request section, sorry. Please, move it here.
« Last Edit: August 31, 2009, 01:58:08 PM by modern algebra »
Regards,
Mike

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« Last Edit: August 30, 2009, 09:12:22 PM by Sartory »
Shadow Resistance - My first VX game.

Mapping - 60% done
Eventing - 33% done
Scripting - 47% done
Plot - 72% done
Database - 12% done


http://rmrk.net/index.php/topic,33686.0.html


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Oh, thanks much!!  ;D
Regards,
Mike

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*bump* Sorry for double posting, but... I have one question:
Is that possible to change image layer priority via script? I mean, I'm using ABS with HUD displayed on map and that equipment-show script. I've like to configure them a little for my game, but I have this problem. The HUD is based on image, which is displayed as transparent bcg on the map, but when the equip script is showing accesory (icon) on map, the icon is below the HUD image... I want it above. Anyone know, how to do it? I've tried to change script sequence in database, but it still won't work.

I have:        I want:
Regards,
Mike

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Something silly of me to suggest, but try placing the accessory script or what ever you're using below the HUD script in the database.

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"I've tried to change script sequence in database, but it still won't work."
Tried.  ::)
Regards,
Mike

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I don't know what HUD you are using, so I can't do it myself, but I think you either need to adjust the z value of the face icon or of the viewport that holds it if the bg and face are using different viewports.

I would imagine that there are two separate sprites, one for the bg and one for the face and in the same viewport, so you need to find whichever sprite is holding the face and make sure the z value is higher than the bg sprite.

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Okay, found the solution, thanks modern_algebra! :)
« Last Edit: September 05, 2009, 01:08:00 PM by Fizzly »
Regards,
Mike