Daegon:
Daegon is the hero of the story, and he will be with us throught the game.
His mother died when he was born, and now that his father was killed in war, is an orphan.
Although only 16 years, Daegon is versed in the art of black magic, which has saved his life of more than one time.
He lives in Tell-Hallaf, northeastern region of Armine, and he lives with his mentor, Drakthul, in a house near the gates of the town. Although not know it, he has an incredible power, and the ability to create fire with his hands.
Dal-Gurak:
Not too much is known about this evil-look Irkanum.
Dal-Gurak is a necromancer with the ability to revive the dead, which means that their armies are invincible.
It is a cold blooded murderer, and he has no feelings, mercy or respect to any living creature except himself.
He's immortal, but the only way to kill him is revealing he's true form, which requires Kaenurth, the sacred sword that was forged in the heat of the Giant Volcano, Xshathra.
He wants to have the sword in his possession, so no one can show his true form so he will live forever.
Drakthul:
He is the master of black magic that teaches Daegon.
He was an intimate friend of Argus, Daegon's father, and now that Argus was killed is his guardian.
Occasionally Daegon will have to go with him to learn new spells or continue with the story.
His green hair is the result of an unsuccessful spell it made when it was a black magician's apprentice and he was practicing.
He knows a variety of spells, and possesses a tremendous knowledge of the arcane arts.
Adel:
It is the innkeeper of Tell-Hallaf. She and Daegon grew up together and are completely in love with eachother, and more than once Adel has dreamed of the day that she can marry him.
Although she doesn't look like, she has a superb management of the hammer, which no one knows why, because only her has this ability.