So, I'm trying to make it so when a character uses their final attack, it'll pull up a common event, then the character will say a few words and blast the enemy into oblivion.
However, I'm having a problem. What if, perchance, the character is not in the right party slot? What if I set the event to force the action of, say, party member 1. When party member 4 uses the attack. I tried wrapping my mind around it, but, it seems that the forced action has to go off first, or else it won't work.
Any ideas? Or is this just the 2:00 am ravings of a lunatic?