RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Question about making my game

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 83
Guildmaster of Graceful Ubiquity [GU]
I am about to begin building my first game and would like some advise as to which topic i sould start building first.
There are a lot of options; maps, story, database, characters, etc. It's a lot for a newbie, so what should i do first?

********
Resource Artist
Rep:
Level 94
\\\\\
Project of the Month winner for June 2009
anything graphic or musical you can do last and just use whatever for placeholders. You should have a pretty good idea as to what your story is before you think about mapping as generally in stories, you'll go places and if you don't know what places you're gunna be at, then you shouldnt really be mapping randomly. I would start with at least a basic plot, just something to get started i suppose. composing your items and stuff in your database should be about next. i tend to keep my database very organized just so i know where to look for things in it. i wouldn't worry much about enemies or character stats until you have a solid portion of the game configured since then you can at least test them out. configuring stats and things is going to be one of the hardest things to determine to create it balanced. there's probably other stuff people will chime in with.

**
Rep: +0/-0Level 83
Guildmaster of Graceful Ubiquity [GU]
Thanks, I think i'm going to have by far the most trouble trying to make weapons, armors, skills, and levels balanced. Are there any forum topics that already exsist that might help me with this?

**
Rep:
Level 85
Needs more driiiiiiiiiinks
2012 Project Of The Year
What maker are you using?

My process for game making is to first take a paper and draw and write everything that comes to mind. I don't care if things are completely incompatible or impossible at this point. It could be plot, character, but my main focus is gameplay first.

Since it's your first game, I wouldn't expect you to have a fully custom game with hours and hours of gameplay and a brilliant story. I'd keep it simple, in fact. The main thing is [x] You take a look at every event command/help file and have a basic understanding of what it does, [x] get a sense of how long it would take to make x (where x is either a map, a cutscene, an evented scene such as a puzzle or minigame, and the whole game itself), [x] finish a game, no matter how short it may be. I'd keep the default graphics for the first project, but you can play around with them a bit so you know how to do it for a next project.

Basically, I'd use it as a practice game. If you have a brilliant game in mind, then don't make that game. Make something that has the ideas that you want the brilliant game to have. For example, if you want an action RPG for your game, you could try an experimental game with a simple action RPG script, or some events (it would be good to learn the events anyway) for basic enemy moving around, switches and things like that. Otherwise, what tends to happen is that the first part in your game ends up far worse than the later part of the game and you have to redo that...

In a game itself, I like to plan the gameplay first. I can always adapt the story to fit the gameplay later. The main thing is that I hope I can get a fun system first.

Gameplay balance is not an easy thing to do. You may want to familiarize yourself with the battle formulas, but mainly those things largely come down to play test and adjust, play test and adjust, play test and adjust. You may end up playing your game a whole lot just to make sure everything works and doesn't bug (I tend to test every little thing I do just to make sure it works as expected).
« Last Edit: June 19, 2009, 07:10:43 AM by Ocean »

Ocean's Dreams blog! Contains RPG Design topics, Game updates and others!
Also check out my tumblr for smaller but more frequent updates!
http://http://oceansdreams.tumblr.com/


**
Rep: +0/-0Level 85
My suggestion is first thinking out a plot, then implementing gameplay features and only then do anything graphic or musical.
My focus is primarily plot and character, in general storyline. I don't like a game that's storyline isn't carried out well, and I hate doing anything without seeing a good point for that.

**
Rep: +0/-0Level 83
Guildmaster of Graceful Ubiquity [GU]
I use the Rpg maker Xp and i'm already quite familiar with the eventing and things like that. And thanks for the help, i think i will just start out small :)