In order to make these you will need to know the basic functions:
>Variables
>Fork Conditions/Conditional Branches
>Switches
>Labels
>Show Picture and movement
>Common Events
Of course this is all possible
some games allow you to modify their cbs to your bidding, the problem is that there's a lot of events that it's more complicated than scripting in it's own way. I would suggest looking at Kindred Saga or it's BEP demo thing (which is more basic but onto the point and acts like a skeleton) or Final Fantasy Crystal Wings or Velsarbor.
These are all rm2k I believe but you can just convert them into rm2k3 anyway FFCW is your best bet because the stats in each character is set via variables so their starting stats are on variables and you don't have to worry about messing up the database.
But this depends all in what you are planning for the CBS, if your CBS is standard side view with a few clicks here and there it's better to heavily modify the DBS instead.