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Question about Custom Battle Systems

Started by Jaidynne, April 20, 2009, 03:08:54 AM

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Jaidynne

Forgive me for asking this, but I've looked High and low and have been unable to locate information I'm looking for.

If I wanted to make a custom battle system, (i.e. revamping the whole interface and all that) how exactly would I go about it? I'm sure I would need some other program outside of rpgmaker2k3(which is what I'm using btw) but I'm not exactly sure. :) Any help is much appreciated thanks. =]

tSwitch

you'll need to event the battle system yourself, I don't think you can 'mod' the base one, I think you'll have to come up with a whole new one from scratch.


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modern algebra

Yeah, changing the battle system would require hacking the program in 2k3. TO make a CBS, you need to be able to event it. It can be done, but you have to be a good eventer and willing to endure great tedium.

Nessiah

In order to make these you will need to know the basic functions:

>Variables
>Fork Conditions/Conditional Branches
>Switches
>Labels
>Show Picture and movement
>Common Events

Of course this is all possible :)
some games allow you to modify their cbs to your bidding, the problem is that there's a lot of events that it's more complicated than scripting in it's own way. I would suggest looking at Kindred Saga or it's BEP demo thing (which is more basic but onto the point and acts like a skeleton) or Final Fantasy Crystal Wings or Velsarbor.

These are all rm2k I believe but you can just convert them into rm2k3 anyway FFCW is your best bet because the stats in each character is set via variables so their starting stats are on variables and you don't have to worry about messing up the database.

But this depends all in what you are planning for the CBS, if your CBS is standard side view with a few clicks here and there it's better to heavily modify the DBS instead.