RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Are skills/items like these possible?

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 83
1. Revives a fallen ally with 1/4 of HP
2. Causes and enemy to die after 3 turns (50% success rate) and not bosses
3. DEX - 50% 3 turns


Could I cause a Status ailment to change to another ailment?

**
Rep:
Level 84
Quote
3. DEX - 50% 3 turns
Simply, make the skill inflict a new State, and make this state to drop the target DEX to 50%, and to last for 3 turns.
Quote
1. Revives a fallen ally with 1/4 of HP
That was a option RM2K and 2K3 had, but RMXP not. But you can still do that, in a bit more complex way. Make the Raise skill to have a power of -9999 and to inflict a new State, which reduces the actor MAX HP to 25% and after "0" turns has "100%" chance of releasing. However, that is a kinda werid way to do it, better you will need a script for that.
Quote
2. Causes and enemy to die after 3 turns (50% success rate) and not bosses
You will need a script for that, or a really complex event system.

Quote
Could I cause a Status ailment to change to another ailment?
You can make a Status ailment to cause or cure another Status. I don't know what do you want to do, but you can make X State to cause Y State, while the Y State removes the X State. And so you will have a state changed into another, the only problem is that the X state will not last. Otherway, you will need some scripting for doing that.