Final Fantasy: Skies Of Chaos
This is my first VX game, even though I’ve been using RPG Makers since 2000 came out. I never ever thought of making one to publish to a community until I joined RMRK not too long ago. After that, I started thinking: What would be a game that I could commit to, that people would try?
An original idea was almost out of the question, since I’m not very well known, or known at all, I needed people to see what I could do first. So I asked what game I could make with the VX RTP?
The obvious answer was a fan game. But remaking, or making a sequel to an old RPG may have been tough, because I would have had to gather all of the resources.
Then, I thought of the games that were always in the same series, but never had any strong ties together, save for their name.
Final Fantasy!
Making this game did two things for me:
One, is that it gave me a solid base of people who would try it. Any Square fan will try a fan game, especially while they’re waiting for the next in the series. (Will FF XIII ever come out?) Even if they only played it to tell it me it didn’t stack up, at least they could see my work.
Second, is that it did almost all of my spells for me. FF games have a very strict spell base, for the most part, especially the older ones, and these spells have been modelled by many professional commercial RPGs, so mine wouldn’t be too different.
So here you go, some background info on Final Fantasy: Skies of Chaos:
Story:
Spoiler for :
When the great nation of Arpathia gained the power of flight from a mystical jewel set atop a dangerous tower, their greatest craftsman began building structures to harness this power. The result: Airships, what would become known to nearby nations as the ‘Great Beasts of the Sky.’ With these airships, Arpathia travelled to lands that the rough seas would not allow, and the result was that in a few short years, the country of Arpathia was rich with foreign food, money, and influences. But there was one secret: All knew that if the jewel atop the tower was ever removed, the airships would lose their power, and plummet to the ground. Nevertheless, they weren’t ready when the jewel was stolen. 75 Years after this tragedy, in the small town of Zamyra, on the eastern continent of Denora, an entire ocean away from the once magnificent land of Arpathia, a young man, Tallen, was beginning his slow ascension through his schooling. One day, a mysterious man entered the school, and revealed secrets that warped Tallen’s view on his life. Threatened with death, Tallen must flee his quiet home and embark on a quest to restore his bloodline’s respect, and find a long missing father...
Characters:
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Music:
Screenshots:
Demo:
Features:
Need Help With (If You Can, Or Know Someone Who Might):
Completed So Far:
Recently Done:
To Do Next:
The demo, (when its released) will encompass the game’s intro, first three dungeons, and main storyline up until Tallen’s arrival in Chaorix.
I’ll give you guys an update ASAP. I want this game out fast, but I want it to be good as well.