Okay. I've been here and there working on my game of sorts (which I know isn't posted anywhere. It's a seekret. :3) and have just lately started to realize that some of the ideas I've considered using may not exactly be kosher, and might have some fatal flaw that I've overlooked, as I don't have anyone to really bounce ideas off of.
Okay, let me outline some of the key points as well as I can without giving away any important details:
1) The game will mainly focus on character development and plot, as I believe I mentioned in older threads, rather than a kickass battle system, etc etc. I'm trying to tell a story with this, more than anything, rather than make a game, if that makes sense ^^;
2) The characters are...rather unorthodox. I've only seen something similar in one game that I've played before, and that wasn't a console game, it was another RPGmaker game...sort of.
3) This will /not/ be a game in which the main characters can single-handedly bring down dragons, demons, gods, et cetera. The game is set in a much more realistic scope. And that leads to what I consider to be my major 'problem:'
I would prefer it if the game was set in a very low 'scope.' That is, I don't want my characters to do 9999 damage every attack. I don't want them to be able to cut a swath through a hundred soldiers with a single sword swing. That is something that I really don't care to see, to be honest. I was thinking of the scope of damage to be very small, starting around 5ish damage at the outset, and hitting around 100, maybe 200 by the end of the game.
Now, with that, because the scope of damage will be very small, enemies will not be 'useless' as soon as you leave their area. A difficult enemy that you fight in the opening scenes of the game, for example, might remain up until about halfway through, because the growth is so small.
This game isn't about saving the world and protecting your fellow comrades from the darkness that is just around the corner. There is no 'great evil' or pending apocalypse. This is a very character-driven, dialogue-heavy game, with very realistic (sort of) characters that have both strengths and weaknesses, traits and flaws, among the heroes and enemies alike.
So with that, would the fact that your damage will probably never even break 1000, even at level 99 with the best equipment, along with the fact that it will be more realistic and gritty in terms of fighting, bother any of you?